[G-Class SSTO] Tempest VTOL
by vanlaukaus
uploaded 2023-07-15
364 downloads /
17
points
SPH
stock+DLC spaceplane
#SSTO #VTOL #ssto #vtol #passenger

Description

THIS NEEDS KJR TO FUNCTION!

Alright. Here’s a 3054 part, 460 meters, 31.6 kiloton VTOL SSTO made out of stock parts. Its rotors are as unstable as anything can be in KSP, and successfully launching it may require some attempts. Dozens of those.

Now, how do you launch it?
After spawning in, don’t instantly start the rotors. Wait for five or so minutes with brakes on. The reason for this is that FATs oscillate for a fair bit after spawning under 1g.

Then start the rotors and Mammoth engines in the middle to provide some help as shown in the video. If you’re lucky and rotors were spawned normally, there should be enough thrust and lift being generated to take the thing off the ground. If not, repeat.

After the initial takeoff, gain some height. I’m pretty sure that balancing on this version of the craft is fine, but if it isn’t, you may play with it a bit. It worked for me.
Ideally, at ~300-400m you should turn on Mammoths on the nose. This is probably the trickiest part of the flight, as you need to simultaneously stop and lock the rotors, turn your craft by 90 degrees and, like, not crash. Takes some practice.

But after that, you’re pretty much fine to go. Fly it like your normal rocket. Don’t gain too much speed in the lower atmosphere. Start turning at, like, 20 or so kilometers. Extend and activate Wolfhounds as early as possible. There’s not that much fuel.

…Or you can just spawn it facing upwards and start already vertically. That works too, I guess.

Built in the SPH in KSP version 1.12.3.

Details

  • Type: SPH
  • Class: ship
  • Part Count: 3054
  • Pure Stock
  • KSP: 1.12.3

bro is cooking got damn let me in the kitchen

Monke 4 got a nice ride to ooga some boogas.

so wait it’s stock but it needs mods to function?

Yeah, that is not a contradiction. It only uses stock parts. But in order to not explode on launch it needs stronger joints between the parts. Hence you can build it in stock, but to fly it you need Kerbal Joint Reinforcements mod.

That’s fair enough. Normally, when I think of a stock or stock + craft, I think of something that I can use without downloading additional mods. It’s just that this one has a dependency for actually flying.

I would also say craft that require FAR to fly can still be stock. The craft itself is at least stock

Stock parts.

You madman.
(Well done)

add some guns and you have an OP BDA boss fight

Wow, how much payload?

/salute

the computer needed to fly this thing at over 10 fps… is only in my dreams.

I’m pretty sure it is impossible to build such PC even with the best modern components available.

emphasis on dreams.

I’ll try it on my new rig once my GPU comes in. We’ll at least have a baseline ;-;

GPU doesn’t really matter in KSP. With big partcounts, CPU is always a main bottleneck.

This is the only reason i come back to Kerbalx now days, in hopes of see something like this, sweet build!

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