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Vehicle for Air Launch & Extended Navigation in Thick, Inhospitable & Noxious Atmospheres (VALENTINA)
carries two intrepid kerbonauts to explore all of Eve and returns them home safely in a fairly realistic fashion.Unfolding from an aeroshell, the electric carrier plane can fly all over Eve with the return vehicle attached. Upon mission completion the return vehicle is air launched from under the carrier plane at a high altitude to dock with the spacecraft in orbit that will bring the kerbonauts home.
Details
- Type: SPH
- Class: ship
- Part Count: 176
- Pure Stock
- KSP: 1.12.1
Reported burnup upon Eve atmosphere entrance, matter under investigation. Use your own aeroshell if experiencing issues.
Mission profile showcase
Key figures
Plane mass: 18 407 kg, incl. the ascent vehicle
Powerplant 4x EM-16S Light Duty Rotors with 2x Propeller Blade Type S each
Storage space 6x SEQ-3C Conformal Storage Unit 60 liters each + 100 liters storage space in Mk2 Lander Can
Energy capacity 1 000 EC on the carrier plane, 200 EC on the ascent vehicle
Liftoff speed 40 m/s ASL, 60 m/s @ 7 000 m above sea level
Cruise speed 50 m/s ASL, 100 m/s @ 14 000 m above sea level
Ascent vehicle’s dV 1st stage - 1800 m/s, 2nd stage - 3000 m/s, 3rd stage - 1280 m/s, total of 6080 m/s incl. drag losses.
Blueprint for nerds
Operation manual
Very long. Read only if you really want to try the VALENTINA yourself.
Transfer and orbital insertion
Launch vehicle is not included, please use a vehicle with minimal payload of 25 000 kg to Eve encounter. Lowest-energy trajectory is recommended. Aerocapture with the highest possible pass, maintaining an AoA of approx. 20-30 degrees, lower the orbit with additionall passes (2-3 generally suffice). Exercise caution with shallow approaches; the aeroshell is not suited to bleed off high velocities. Fuel supply to reestablish a circular orbit at 100x100km is available in the aeroshell.
Alternatively, VALENTINA can be delivered directly to low Eve orbit with an orbital tug. If this approach is chosen, please make sure to remove the engines and fuel tanks from the aeroshell entinerly.
It is recommended to deliver the vehicle uncrewed and transfer the crew in low Eve orbit, however technically the vehicle may be delivered directly from Kerbin crewed.
Landing
Choose a landing site with reasonably flat terrain near sea level to ensure mission success in case main hinge does not lock in place. Drop the periapsis, gauging your estimated landing site with a mod like Trajectories assuming AoA of 20-30 degrees.It is recommended to burn off any remaining fuel in the aeroshell prior to attempting descent to surface.
Be careful not to present fragile parts in the rear of the aeroshell to the airstream. Additionally, make sure the front heatshield receives the most heat from atmospheric entry being the first part in the airsteam.
S-turns and careful maneuvering is possible throughout the descent, agressive turns are recommended past 1 500 m/s mark. Once the plasma disappears, parachutes may be deployed. Make sure the chutes fully deploy only below 5 000 m above sea level.
Deploy the fairing once the acceleration has dropped to near zero. Then hit AG 1 and 2. Once hinges rotate successfully, repeatedly press AG 3 to lock them in place. The landing is possible without hinges lock but is not recommended. Once hinges are locked, press AG 4, press K to increase rotor blades pitch (15-30 degrees will suffice) and set throttle to maximum. If the plane operates nominally, release it and engage SAS or Atmosphere Autopilot’s Fly-by-Wire.
Pitch up gradually, maintaining an AoA of <15 degrees and guide the plane to the desired landing spot. Control the speed with K and I, as well as Brake. The safe landing speed is between 30 to 45 m/s horizontally, vertically — 1-3 m/s. Upon touchdown press Brake repetedly to gradually slow down and set throttle to zero.
Surface operation
If the hinge has not been locked mid-air, lock it once firm on the ground. Use AG 5 to deploy ladder, AG 7 to scan surface features and AG 8 to perform scientific experiments.
Liftoff speed is approx. 40 m/s ASL, cruising speed — 50 m/s. To shorten the takeoff the propellers may be spun up with the blade pitch angle set to zero and then slowly increased until the airspeed reaches 40 m/s.
Please refrain from venturing into polar regions. The vehicle can drive at 20-40 m/s in high latitutes, but flight is not recommended. Similar constraints apply to dusk and dawn operation. Generally, it is recommended to make sure the sun is at least 20 degrees above the horizon before attempting liftoff. Nighttime movement is highly dangerous.
Emergency sea landing is possible, but liftoff requires reaching the ground.As such, travelling above large bodies of explodium is recommended only at noon and with all hinges locked.
Ascent
When on the ground, transfer the crew to the ascent vehicle by pressing AG 6 and performing EVA. Fly to equator and wait until morning to begin ascent. Take off and start gaining altitude on heading 90, maintaining blade pitch 18-25 degrees.
At 10 000 m above sea level the pitch angle may need to be increased. At 14 000 meters the climb will become more difficult, hence very careful airspeed control will be necessary. It is recommended to use trim or Atmospheric Autopilot to limit excessive moment.
The minimum altitude for air launch is 15 000 meters (not tested), the recommended one is 17 000, the practical ceiling of the craft is at 18 000. Upon reaching the altitude, pitch up drastically, release the rocket and point 80 degrees above the horizon. In case the ascent vehicle does not detach, check autostruts, send rescue party or Whack-a-Kerbal the plane cockpit.
Control the thrust to maintain acceleration of under 2.5 gees during the first stage burn. Set the apoapsis to 100 000 m using the second stage and circularize with the third.
The capsule can now be docked with any vehicle to take the kerbonauts home.
Comments
This is absolutely spectacular. The video is amazing, the craft is amazing; you should be SO PROUD of this, a triumph from all angles. How awesome!
Exceptionally Excellent !!
Outstanding. Simply Outstanding. Take a bow.
Wow, that’s some NASA level acronyming! It also looks super cool.
I found this looking for a cargo item for my old shuttle. With some modifications, I made it fit. Also sorted a lot of the issues from the prototype.
I am still struggling to get the pod down intact! Eve is an unforgiving planet. But I will. And then I will release the videos!
This seems like such a cool vehicle.
What difficulty/atmospheric heating did you land on eve with? Coming from a circular 91km orbit I am still burning up each time!
Now that you mention it, I might have had the heating coefficient reduced… It’s such a shame! I don’t have access to the save files I used to check it, but if that is the case please accept my sincerest apologies. I had no idea… Least I can do is to modify the vehicle for you so that you can put the videos out at last - hit me up on kerbalspaceforum and I’ll do anything I can with your modified craft. Sorry again.
Nothing to be sorry about :) It gave me hours of fun, and inspired me to develop this beast of a shuttle!
I can’t seem to work out how to find you on the forum, but I uploaded the craft with the modified payload I made. Changed heatshield, adjusted wing position, ditched solar for RTG.
Can now atmo capture at Eve from escape velocity.
If you are interested to look, the aforementioned shuttle is here: https://kerbalx.com/Andetch/Sloh-Rye-Dah-VALENTINA
that acronym is beyond genius
Im going to be blatantly copying this in my own version. I love this design. Exceptional work on the video.