by Smalltalk
uploaded 2023-12-21
stock aircraft
#Supermaneuverable #fighter #dogfighter #lowpartcount


_dan said that he has saved the best for last. Well, so have I :)

Following some discussion on how to improve my craft, I decided to make a fighter jet with the following criteria:
1. To have a extremely high maneuverability
2. To use 60 parts or less
3. To NOT use overclocked engines
4. To NOT use thrust vectoring

The NFG III is radically different from the other planes in the NFG series. It cobbles together parts from all my other planes, to make a sleek but high performance aircraft. Using only 47 parts (the 9 extra are lights), it can pull high-G manoeuvres without thrust vectoring or highly overclocked engines. But what if you want thrust vectoring for that extra kick? Use 3, and it activates thrust vectoring, allowing you to do some cool maneuvers.
Simplicity? Tick.
Performance? Tick. *
Aesthetics? Tick.

Move over - the NFG III is here to stay.

*I have no way of accurately measuring the performance of this, although it was able to pass mach 1 at sea level, and climb to 10K easily.
N.B. Maximum maneuverability is achieved at speeds <100 m/s - above 300m/s, it can do some weird stuff sometimes. High-G maneuvers can starve the engines of air, so keep that in mind when using thrust vectoring / hard maneuvers at high speeds.
A stock aircraft called NFG III. Built with 56 of the finest parts, its root part is mk2.1m.Bicoupler.

Built in the SPH in KSP version 1.12.5.


  • Type: SPH
  • Class: aircraft
  • Part Count: 56
  • Pure Stock
  • KSP: 1.12.5

Action Groups:

1 - Toggle Engine
2 - Toggle Afterburner
3 - Toggle Thrust Vectoring
7 - Nav Lights
8 - Flaps

Look Ma! No [Thrust Vectoring]!

Proof that the engines are at 100% thrust only (the gimbal is de-activated by default). Also shows you the huge range of this craft

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