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Design and loadout roughly based on an F-15 Advanced equipped for the Suppression of Enemy Air Defenses (SEAD).
This is the craft I use to complete Kerbin on Fire contract pack, which spawns armed air and ground vehicles that will shoot at you, and gives Career mode contracts to destroy them. The contract pack mostly works in version 1.1, but the surface-to-air missile launchers are broken, so I’ve created my own to make certain missions harder.
Takeoff Speed: 130m/s
Max speed, fully loaded at sea level: 370m/s
Max speed, fully loaded at 8km altitude: 840m/s
1: Drop everything except Air-to-Air missiles
2: Fire countermeasures - flares and chaff
3: Toggle electronic countermeasures (note: drains battery if engines at less than full throttle)
4: Toggle airbreaks
R: Toggle afterburners
4x Sidewinder, heat seeking missiles
4x AMRAAM, radar guided missiles
20mm cannon, 600 rounds
2x Maverick, laser guided missiles
2x HARM, radar seeking missiles
12x Small Diameter Bomb, GPS guided glide bombs
A mod aircraft called K-15 S.E.A.D.. Built with 101 of the finest parts, its root part is Mark2Cockpit.
Built in the SPH in KSP version 1.1.3.
- P.E.W (Promethium Experimental Weaponry)
- Squad (stock)
- Type: SPH
- Class: aircraft
- Part Count: 101
- Mods: 3
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