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Here's howPut the craft file you've downloaded into the SPH sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/SPH
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
The .ckan metapackage for this craft has downloaded.
Give it to the CKAN mod manager to install the mods for you. How to use the .ckan metapackage file | Don't use CKAN? Get it hereSome of the mods for this craft are not available via CKAN.
You'll need to download these ones manually; coldwaraerospace https://forum.kerbalspaceprogram.com/index.php?/topic/196992-110x-coldwaraerospace/ conformaldecals https://forum.kerbalspaceprogram.com/index.php?/topic/194802-18x-110x-conformal-decals-025-decals-done-the-right-way/Back to Main Craft's Page
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Details
- Type: SPH
- Class: aircraft
- Part Count: 784
- Mods: 16
- KSP: 1.12.5
Bell 206 LongRanger
An extended version of the Bell 206 JetRanger. Carries two more passengers and has roughly the same performance as the JetRanger (in my case).
Uses a swashplate to control collective and pitch/roll. Sadly couldn’t get a teetering hinge to work properly as this game doesn’t like stacked robotic parts, so a standard fully articulated system had to do. Also has fully articulated flight sticks that move according to your inputs.
Cruise speed: 58m/s
Top speed: Untested (controllable at 80+ m/s)
All doors are toggleable and the rear doors extend out and then slide back.
Fully controllable using MnK! Handles about the same as the JetRanger.
Now available in Shareholder Value Red™
𝐑𝐄𝐐𝐔𝐈𝐑𝐄𝐒 𝐀𝐋𝐋𝐓𝐖𝐄𝐀𝐊 & 𝐍𝐄𝐀𝐑 𝐅𝐔𝐓𝐔𝐑𝐄 𝐄𝐋𝐄𝐂𝐓𝐑𝐈𝐂𝐀𝐋
Link to configs (𝐫𝐞𝐪𝐮𝐢𝐫𝐞𝐝) (includes some SM aviation parts): https://files.catbox.moe/j4o5jt.rar
These will overwrite part configs for all partmods this craft uses. Make a backup of your gamedata or simply create another installation where you install these before merging the folders.
This simply changes mass for some parts (not all) and increases power to the rotors. I’ve also modified RSE to add the prop noise directly to the rotor engine as without this they make no sound (props need to be attached directly to the rotor originally)
Mods
- Airplane Plus
- Aviation Lights
- B9 Procedural Wings Modified
- BDArmory
- Breaking Ground DLC
- Ferram Aerospace Research
- Grounded - Modular Vehicles
- Infernal Robotics - Next
- Kerbal Inventory System
- Mk3 Stockalike Expansion
- Procedural Parts
- Squad (stock)
- TweakScale - Rescale Everything!
- TweakableEverything
- coldwaraerospace
- conformaldecals