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Your craft has downloaded
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Here's howPut the craft file you've downloaded into the SPH sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/SPH
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
The .ckan metapackage for this craft has downloaded.
Give it to the CKAN mod manager to install the mods for you. How to use the .ckan metapackage file | Don't use CKAN? Get it hereBack to Main Craft's Page
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Description
Sorry for the parts that aren’t the way they are on the real craft (for example the cockpit or the air intakes or the tail fins and stabilizers) but I did my best in the time I had, after all, I only put about 6 hours of work into this craft, which isn’t all that great, also, half way through building the craft I noticed I had used several parts that were from the mod called AirplanePlus, which I didn’t realize because I had a mod filter on (which apparently resets everytime you exit the SPH) so I had to include it, sorry for it not being stock, the rest though, the diameters and most of the angles are made with help of an overlay, only the height is about 20cm taller that the real thing, but otherwise the tailfin would stick out on the bottom, and some minor angle differences, furthermore, the empty mass of the craft is 3.25 tonnes more than that of the real thing, which I think is quite an accomplishment if you think about all the parts that are clipping in each other to make this look good, and the engines have the same thrust output too, unfortunately it still has bad performance because the atmosperic physics of this game aren’t all that great, air intake doesn’t scale up to pressure properly, making it impossible to copy the stats and get the same performance
A mod aircraft called Lockheed martin F-22 Raptor. Built with 207 of the finest parts, its root part is Mark2Cockpit.
Built in the SPH in KSP version 1.5.0.
Details
- Type: SPH
- Class: ship
- Part Count: 207
- Mods: 2
Mods
- Airplane Plus
- Squad (stock)