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- Type: SPH
- Class: ship
- Part Count: 50
- Mods: 2
- Ferram Aerospace Research
- Squad (stock)
Totally works in STOCK!
From a simpler time, when every jet in the world wasn’t compared to the F-22. It’s called
McDoug because McDonnell Douglas felt too long for a save file. That, and I really like puns.
1) Toggle engines
2) Toggle reaction torque
5) Toggle cockpit lights
6) Toggle steering (front wheel only)
You know what I really love about KSP? It makes me think. It makes me learn. Having installed FAR has proven to be the greatest challenge, yet; and I love every second. In trying to understand how it all actually works, I figured it’s worth using real aircraft to help me. Obviously, the folks who invented these marvels of engineering knew what they were doing, and far be it from me not to build their vessels in their honor. I am certainly no engineer - more of an architect, really; but, I’m thankful that I am capable of understanding what it takes to design a hunk of flying metal. This baby is a hunk of burning love. Take her for a spin.
Important things to note: It contains 800 units of fuel (if I remember correctly) between the two tanks closest to the COM. This is another one of my FAR planes that really wants to fly in a straight line. Again, I don’t really see this as a bad thing. As well, I’m not the most familiar with the true flight characteristics of an actual F-4, so I just didn’t bother with such concern. It takes off at about 120m/s - which would be at about the eastern-most tip of the KSC campus (like, where the VAB stops, perpendicularly). I slapped some drogue chutes for short landings, and they work as intended. Bottom line: an excellent FAR trainer, and a rigid craft, but it’s maneuverability weakens above 180m/s. At lower velocities, it’ll turn fine, but it’ll run the risk of large-scale stalls if you let her get too slow. That being said, it recovers well if it isn’t in a totally wild tail-spin.
A mod aircraft called McDoug F-4K. Built with 50 of the finest parts, its root part is the front-most Mk1 liquid fuel tank, just beneath the front cockpit.
Built in the SPH in KSP version 1.0.4.
Do you really want to downvote this?
Don't forget, people build craft at all skill levels, just 'cos something is 'newbish' doesn't mean it needs hatin'.
It will cost you 5 of your own points to downvote