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A unique SSTO leaving its wings in LKO, maximizing dV. 4.9 km/s dV in LKO from launch, and 6.5 km/s when refueled in orbital configuration.
Note that due to z motion of CoM, there is significant torque in atmospheric configuration. A mod such as Advanced Fly By Wire or Mechjeb is recommended; or alternately, a joystick. Otherwise, welcome to trim city, population: you.
SRBs included but are optional.
1. Stage once. A jump is normal.
2. Engage RAPIERs.
3. Once off the runway, stage to engage boosters. Stage again to jettison.
4. Perform a fast ascent at 300 m/s to 7km altitude.
5. Maintain pitch 10 deg.
6. Level out at 14km if your speed is under 1350 m/s.
7. Pull up to 20 deg when speed reaches 1350 m/s. Engage NERV.
8. Switch RAPIER mode when per-engine thrust < 50kN.
9. Boost to orbit on NERV. Don’t turn it off, you have poor TWR.
11. Fly straight to Eeloo. No, really, you can.
1: RAPIER toggle
2: RAPIER mode
3: NERV toggle
4: CROSSFEED toggle
0: DEPLOYABLES toggle
(A 64-part stock aircraft. Made in 1.7.3.)
- Type: SPH
- Class: spaceplane
- Part Count: 64
- Pure Stock