Joolie An Cuttle-IV
by ramvander88
uploaded 2021-03-18
19 downloads /
2
points
SPH
mod+DLC ship

What our Kerbal kind lack in the vessel naming department they sure make up for in engineering.. or so they claim.

Presenting.. The Joolie An Cuttle IV, Ever searching, ever adapting to the new worlds she discovers, ever confusing the kerbals with one too many robotic controllers.. Jc4 never seizes to amaze those willing to sprain a neck muscle looking up at her monstrous height. Custom built and optimized to explore the living Sh*t out of the Joolian System.. Sporting a detachable 3 seater pod with all available science experiments onboard, and 4 attachable modules optimized for the desired moon/planet to visit.. Fitted with IRSU and drills Jc4 is fully reusable and refuelable for continuous use around Jool provided you make a pit stop at Bop or Pol once in a while, perhaps Val.. Tests were inconclusive. Treat her with love and patience, you will need it Captain.

Some Vague Specs:

Main Ship Delta V: Between 5000 and 5600
Bop/Pol/Vall module and pod Delta V: Around 3000?
Tylo module and pod Delta V: Maybe 4500? im honestly just guessing at this point..
Laythe module and pod Delta V: Enough.. I tested them all..
Return module and pod Delta V: some 5000 ish.. nuclear power n all that just to be sure.

Pol, Bop and Vall Module tested in Sph. Refuelable. Pretty easy to fly, not much to be said.

Note controller speed in Sph set to 100% for demonstration purposes only. The actual speed is set to 30%.. For obvious reasons.

Tylo extension Fuel pod + 2 Bonus Vector engines attached to Pod in Sph. Refuelable.
Slightly more tricky to maneuver since Com and Cot has to be kept in check by adjusting only the top aerospike engine thrust to between 60 and 80% depending on fuel levels. Hey I never said it was going to be easy. Only possible to land on Tylo if Jc4’s orbit hugs Tylo before starting your descent with the pod. Also I hope you enjoy suicide burns.. They are a slight necessity to ensure your Kerbals remain.. not dead..

Laythe Plane Module attached to Pod in Sph, Refuelable.

Flying at high speeds seems to yield more stable results than at lower speeds, probably to do with the small overall wingspan, however.. it flies. Has a parachute to drastically slow down once landed. Goes without saying, bring an engineer to repack chute and for faster refueling, and fixing shiz of course.

Ascent profile: Start climbing at a rather steep angle ie 30 to 40 degrees until speeds caps out at 310ish m/s then pitch down to do the swoop acceleration move to get to 400m/s so the rapiers can start to do their job.. From there you can manage.. 4 rapiers, 2 nuclear.. Ssto 101..

Return Module attached to Pod in Sph. Not Refuelable!

Go home! You’re Drunk on Science and that science needs to get back to Kerbin!.. Only 3 seats member?.. Sorry Bob:-(

Control:

Note the cross layout of the controllers, one left one right. The left cross controls the mods. The right controls the Pod position. Eg Left cross bottom controller deploys Laythe plane mod, right cross bottom controller docks pod to mod. Youll get it.
The right cross middle controller is the Base Set key 0 and would only be used once between body transfers.. To go from Spawn and locked position to Base position. Pod should be docked to all mods from the Base position. After mod is returned to ship hit 0 to return to locked position.
The left cross middle controller docks the pod to the Bop/Pol/Vall Mod directly, the reason will become apparent*.
The far left controller moves all locking mechanism away from the mods and should be played manually, Press ABORT first to unlock all Locks.

Hotkeys:
1 Tylo Mod deploy…………5 Pod to Tylo mod
2 Bop/Pol/Vall/Tylo Base..6 Pod to Tylo Base
3 Laythe Plane mod………7 Pod to Laythe plane
4 Return mod……………….8 Pod to Return mod
9 Pod to Bop/Pol/Vall base without the gap that the Tylo extension mod fills*.
0 Pod Locked To Base Set
ABORT Unlocks all mods.

Extras:
Two Robotic lifts for kerbals to move about the ship, each with their controllers attached to them and are played manually. One goes from exit hatch to Pod base Airlock so almost no eva Rcs is needed. The other from the Exit hatch to bottom 2 seats observing the mods arrangement.. with beers.. Theyre useless ok but it looks cool!
Rear facing viewing copula and mining viewing module.
IRSU and Drills
Lots of RTGs
Some Solar panels
Some generic white and of course.. Disco lights!! on a servo for that extra Spacey effect.. controller found nearby..

Mods

  • Breaking Ground DLC
  • Kerbal Reusability Expansion
  • Making History DLC
  • Squad (stock)
  • TweakScale - Rescale Everything!

Final notes/tips:

Before every planetary entry or moon landing with various craft use some autostruts between pod and the mod for stability, especially with laythe craft! Autostrut!
The Tylo craft requires manual fuel pumping for accurate DV readings.. Its easy enough tho..
Docking back with Jc4 after a mission is made easy with the extendable and rotatable docking port for easy docking. After docked just manually rotate the servo under the docking port to align the craft for deassembly. Less fuss with rcs alignment.
Use the timewarp bug to stabilize the ship as needed as heavy parts and conservation of momentum etc etc..
Shes a big girl Joolie An, but if you get to know her well, she’ll treat you well.. Well, well enough. Enjoy.

Details

  • Type: SPH
  • Class: ship
  • Part Count: 688
  • Mods: 5
  • KSP: 1.11.2

Another note.. This craft was designed with a fairing at the front that you can build if you want to launch this thing from Kerbin with your own launch craft.. I just couldnt be bothered to download hangar extender, and Jc4 is literally the height of the Vab, and running between 15 and 20 fps was low enough for me.. So I left her where she stands. Tall, fat and Sassy!

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