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The Benirschke, named after some German guy one of our engineers found and chosen cause it has 4 consonants in a row. It is capable of 1400+ m/s cruising speeds, easily enough for mere kerbals to witness reentry heating and so far the maximum speed so far. I don’t think many are going faster. Cockpits start to melt. And yes, dear test pilot, mild over heating of parts is normal. It can whisk 64 kerbals across the world in record times (as of writing, I’m halfway through a circumnavigation and 23 minutes through a flight, and about halfway to 3/5ths of the way through my fuel), good for time pressed buisnesskerbs and other kerbals looking for a thrill seeking flight. Landing is made easier by the inclusion of a drogue chute, which was lobbied heavily by the families of the slightly dead test pilots. They’ll come back. The 6 powerful engines are mounted in pods, to help the maintenance crews access them after a long flight. Also, it has plenty of fuel for a full equatorial circumnavigation, which it can complete in less than 1 hour. The only downside is the cost, which is quite steep. And fuel consumption to some degree. While quite efficient at cruising, sipping a mere 1.3 liters per second, it chugs fuel on takeoff. Oh and take off speed. Which may be illegal….. (it is very close to 80 m/s)
Instructions for use. Gun it at takeoff. Pitch up to 45 degrees. Level out at 17500 m and set the autopilot to stay level. (or just trim till level). Keep gunning it. Increase altitude as seen fit, but it can cruise at 17500m (lower during the night). For landing, there is a drogue chute. Probably useful.
Built in the SPH in KSP version 1.3.0.
- Type: SPH
- Class: aircraft
- Part Count: 98
- Pure Stock
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