Paste a url where
can be downloaded
- Type: SPH
- Class: aircraft
- Part Count: 81
- Pure Stock
A stock aircraft called Rover Carrier 3 (Stock). Built with 81 of the finest parts, its root part is mk2Cockpit.Standard.
Built in the SPH in KSP version 1.3.0.
This is the plane I built for these
Take pressure readings on the surface at XYZ contracts that are halfway around the planet.
The plane is very fast and has a very long range. It can land somewhere in the boondocks and drop a little rover that can then gather all the required data from the sites scattered around the landing spot.
The plane takes off and lands at 80m/s, although it can theoretically fly level at 65m/s. It has airbrakes and thrust reverse that can get the speed down from over 500 to under 300 in a few seconds.
The four rear landing gears help with rough touchdowns on difficult terrain. They have a wide span so the plane does not tilt over sideways too easily.
The rover has enough batteries for some tens of kilometers, and solar panels in case the power runs out. Just don’t drive around with the solar panels deployed, as they break easily. It also has an antenna to send home crew/EVA reports.
The rover must be manned. Either preload a crew member or transfer a member before dropping it.
After landing, make sure the brakes are locked to prevent the plane from going wild while you’re away with the rover :) Then press action 1 to open the bay doors, and action 2 to drop the rover. Switch to the rover, turn off the brakes, and drive away.
Unfortunately, the rover cannot be docked again. But it is cheap, so it doesn’t hurt much to recover it from anywhere. The plane can fly back home without it, or be recovered on the spot.
The pictures show the non-stock version that has a Kerbal Engineer module.
Cuise Speed: ca. 500m/s
Max Speed: >580m/s
Do you really want to downvote this?
Don't forget, people build craft at all skill levels, just 'cos something is 'newbish' doesn't mean it needs hatin'.
It will cost you 5 of your own points to downvote