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A mod rocket called Zepheranthes. Built with 200 of the finest parts, its root part is MKVIICockpitLLL.
Built in the VAB in KSP version 1.0.4.
The Zepheranthes is a multi-role ship. It’s main role is long range interplanetary transport, either of fuel, supplies or personnel. or all 3 at once. But it can do more than that. Swapping out a few basic items changes its capabilities significantly to suit your taste.
Don’t let the part count in the file fool you. Most of that is in the launch stack. Once the Zepheranthes is in orbit and operating on it’s main Nuclear engines, it is only 89 parts. So it’s relatively easy on the framerate in space.
In fact, the launch stack itself is WAY over-powered for just getting it to orbit alone. With the right ascent angle it’s possible to get the Zepheranthes on it’s way directly into a planetary transfer almost on the launch rocket stack alone!
The Zepheranthes stock configuration comes with 6 standard sized docking ports on the main body. It also has a 2.5 Meter Docking port at the aft end of the main control pod/lander typically mated to the one at the front end of the
tanker/nuclear tug part of the craft. And one more at the aft end between the Nuclear Engines for docking with larger craft. It can dock with other craft using those ports to transport them along with it (recommend KAS/KIS and/or Quantum Struts to stabilize externally docked loads for transport. And make sure the load is balanced on both sides! (See pics for an example of the Zepheranthes docked with two Viper II fighter craft).
A swap of the centerline docking segment with a J type cargo section (OPT spaceplanes mod) will allow the Zepheranthes to carry 2.5 meter payloads internally.
There is a B9 crew segment for transporting Kerbals. But that could be traded for a stock hitchhiker segment or another tank for more fuel.
The OPT J-type fuel tanks are hot-swappable in the VAB. The nuclear engines do not require oxidizer. But you could change to standard L/OX mix for use in providing fuel for other craft.
party trick of the Zepheranthes though is the fact that the Command pod can undock and become an independent craft on it’s own. It has it’s own engines, RCS, power generation, reaction wheels etc. It has landing gear and parachutes, so it’s an effective lifeboat in case of a catastrophic emergency. Can land and return from low gravity worlds such as the Mun or Minmus. It can use it’s parachutes and engines to land on a world with atmosphere. But in the case of Laythe and Kerbin, it cannot reach space again on its own. It MIGHT be able to get into orbit from Duna. But I haven’t tested it. However, note that with it’s 2.5 docking port, it could dock with another craft that could get it down and back up from such worlds.
The Zepheranthes is actually effective at clearing out and de-orbiting debris and spent stages (see pics). The smaller craft is much easier to maneuver, and a good way of moving things around is to separate the command module and move it to grab something, then have it bring whatever it has grabbed and re-dock with the main section of the ship.
All in all, I’ve only barely begun to find uses for this very versatile ship. I’m sure anyone who downloads it can modify it for more!
- B9 Aerospace Pack
- Bahamuto Dynamics (Parts pack)
- KW Rocketry
- Lack Luster Labs
- OPT Space Plane Parts
- RealChute Parachute Systems
- Squad (stock)
- Type: VAB
- Class: ship
- Part Count: 200
- Mods: 7
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