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A mod aircraft called Thunderbird 1. Built with 151 of the finest parts, its root part is B9.Cockpit.MK1.Control.SAS.
Built in the SPH in KSP version 1.0.5.
- Type: SPH
- Class: ship
- Part Count: 151
- Mods: 12
- Adjustable Landing Gear
- B9 Aerospace - Legacy Parts Pack
- B9 Aerospace Parts Pack
- B9 Aerospace Procedural Parts
- KW Rocketry
- Lack Luster Labs
- Magic Smoke Industries Infernal Robotics
- Mark IV Spaceplane System
- Near Future Construction
- Squad (stock)
- TweakScale - Rescale Everything!
This is my newest - and most accurate - addition to my Thunderbirds fleet. Thunderbird 1 can take off vertically like a rocket and land horizontally, has swing wings and variable geometry like the 60s version and an engine section that rotates 45 degrees to bring the rear landing gear and thrusters into landing configuration like the current remake version in the new Thunderbirds are Go! series. It has a top speed of nearly Mach 4 and best of all, with just a dab of paint from Kerb paint, even looks the part! If you don’t have Kerbpaint installed, don’t worry, it will still load. The only parts
painted are the nosecone and the large
waist tank. The B9 surfaces at the rear don’t need Kerbpaint as they have their own color rendering.
WARNING!! WARNING!! WARNING!! WARNING!!
FOR EXPERT PILOTS ONLY!!
This is a VERY involved craft, and will require active managing of the fuel load to stay balanced. I recommend TAC Fuel Balancer to make that easier. A further note on fuel: the fuel and oxidizer in the rear tank right in front of the main engine - in the part that is composed of a B9
Pre-cooler - that is EXTRA ROCKET FUEL to get TB-1 above 10,000 Meters altitude on a vertical ascent. You need to USE that fuel up around the time you shift to horizontal flight.
If you intend to flip TB-1 onto it’s landing gear for a VTOL take-off, you need to REMOVE that fuel either by draining the tank or just using the part-switch to change it to
structural before you launch onto the runway.
VTOL Operations are POSSIBLE without stabilization mods, but I HIGHLY recommend getting Throttle Controlled avionics and learning how to use it before trying to hover TB1 in for landing.
ALSO - normal landing and take-off is IMPOSSIBLE. Don’t let the wheeled landing gear fool you. At bare-minimum, if you want to take off from the runway you’ll need both the main rear engines AND the VTOL thrusters online to push her into the air before the gear begins to wobble at speed.
Don’t even THINK of landing without the VTOL thrusters. Not gonna happen. BOOM!
Speaking of the VTOL thrusters - IMPORTANT NOTE!!
You’ll need to do a CFG mod to the Yellowjacket thrusters in the Mk 4 spaceplane mod in order for them to have enough lifting power. Change the engine power rating from 80 to 280. Lower power might work. But I wouldn’t go below 160.
There is a small cargo bay in the center of the craft fuselage where you could add a KAS winch. But I left it out of this version in favor of letting people mod that sort of thing on their own. If you change the VTOL thruster power settings as indicated above and use TCA to hover, TB1 can act like an aerial crane, just like in either version of the show. How about that?
Lastly, the cockpit deserves mention. I’ll straight up cop to stealing the idea of Yakuzi’s custom cockpit from his Bushido fighter and using the idea myself (if inverted).
Go check out his craft! It’s awesome! (and not nearly so unstable and hard to fly as mine! LOL. :D )
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