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A mod rover called Beagle 2 Rover. Built with 41 of the finest parts, its root part is MkVHog.
Built in the SPH in KSP version 1.0.4.
The Beagle Rover is a robust, versatile vehicle with good suspension and wheels capable of sustained climbs up steep inclines.
It is powered by a combination of PBNUK RTGs and Fuel Cells. There is enough fuel to keep the fuel cells running almost indefinitely. The fuel supply also can run the SRMECH in an emergency if needed. (See below)
There is room for a 3rd Kerbal in the hull section and a small amount of KIS Inventory behind the main cockpit area. Fair warning however, it may not be possible to move one in and out without Ship Manifest or Crew Manifest. If you don’t run either of those mods and don’t wish to bother, then replace that section with something more useful and remove the hatch and ladder.
The brake lights actually work and light up as long as you are holding down
B for the brakes or have it toggled. Useful for confirming that yes - you did indeed set the brakes! As well as making it a
street legal machine as well! Bonus! :D
In addition to the headlights, there is an extra set of lights pointing to the sides of the rover in case you want to look at a darkened section of canyon on some distant planet without deviating from your main course.
The KW Wheels give the Beagle a lot of stability. They also are springy enough to land on from a higher drop than stock. (I spent a lot of time getting the suspension tuned just right because of the slightly Mako-like arrangement of two sets of wheels close to each other in the back and a single set up front. It should ride level in almost any gravity.)
The large surface area available means the ability to mount a lot of different types of equipment, from Science instruments to KAS winches or even docking ports. (There’s already a docking port on top along the center of mass for docking/lifting/transporting it beneath a skycrane.
It’s a very low part count vehicle, but even some of the details I’ve included in this basic version are cosmetic and can be removed if you so wish (Such as the windows along the sides).
One experimental item I’ve included that I am not sure works quite the way I want is a rocket powered SRMECH, or
Self-Righting MECHanism. So far the results have been mixed on Kerbin. But I suspect that on a lower gravity world such as the Mun or Minmus, this will be more than capable of flipping the Beagle back over onto its wheels. If you find this method unsatisfactory, I suggest using a KAS Winch and anchor for this purpose.
- B9 Aerospace Pack
- Bahamuto Dynamics (Parts pack)
- Kerbal Foundries Wheels and Repulsors ALPHA
- Lack Luster Labs
- Squad (stock)
- TweakScale - Rescale Everything!
- Type: SPH
- Class: rover
- Part Count: 41
- Mods: 6
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