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Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
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BB-8
This is still a WIP, just a rough hack together I did this morning, but it works (which I was a bit surprised about)!
He has some issues, mostly when trying to turn right around (which might be a Mechjeb related problem).
Can you help me make him better?
What I’d like in the end is to get rid of needed mechjeb to keep him upright. The idea I have (totally untested) is to change the controls for his movements to WASD, in such a way (and with very careful balancing of SAS torque and rotratron power) so that as you press W for example, that forward pitch applied by SAS is countered by the roll force of the rotraton so he self balances)
Details
- Type: SPH
- Class: rover
- Part Count: 60
- Mods: 7
Mods
- Infernal Robotics Model Rework - Core Pack
- Infernal Robotics Model Rework - Utility Pack
- MechJeb 2
- RasterPropMonitor
- Squad (stock)
- TweakScale - Rescale Everything!
- TweakableEverything
Instructions
Switch on MechJebs SURF and disable heading, set pitch to 0, enable roll and set it to 0. That will (mostly) keep him upright.
I & K control forward/backward movement (pitch rotratron)
J & L control turning, by tiling the sphere (roll rotratron)
press brake to reset the roll rotratron)
press space to reset both roll and pitch rotratrons (once pressed you’ll need to double tap it for it to work again)
turn his head with n and h
