RedVulture AESV
by gilflo
uploaded 2016-01-19
mod spaceplane


  • Adjustable Landing Gear
  • Atomic Age
  • B9 Aerospace Procedural Parts
  • Fuel Tanks Plus
  • Heat Management
  • Infernal Robotics Model Rework - Core Pack
  • Karbonite
  • Mark IV Spaceplane System
  • MechJeb 2
  • Mk2 Stock-a-like Expansion
  • OPT Space Plane Parts
  • Protractor
  • QuizTech Aero Pack
  • SCANsat
  • Squad (stock)
  • TweakScale - Rescale Everything!


  • Type: SPH
  • Class: spaceplane
  • Part Count: 221
  • Mods: 16

A mod aircraft called RedVulture AESV. Built with 221 of the finest parts, its root part is mk4cockpit-2.

Built in the SPH in KSP version 1.0.5.

  • High TWR Mark IV, Vulture cockpit, SSTO cargo, able of a minimum payload of 33T

    Strut to support high g load in red zone

    This version includes the AESV 2 autonomous exploration and science vehicle

    Reach 100km Kerbin orbit with still 72% Fuel

    Able of high orbits

    Re dockable freight to bring back to Kerbin accepted

    No Oxidizer needed except for Vernor engines

    Remote control and automatic strong electric network

    Balanced with RCS Build Aid to get easy Take off-full fuel with full payload and landing-low fuel-with payload

  • Dry Mass 62.5T

    AESV 2 included 33.4T

    T/O Mass Empty 121T

    T/O Mass Full freight 154.3T

    Kerbin TWR full freight 0.72

    Kerbin TWR no freight 0.86

    Don’t climb to orbit with no freight at full power

  • Take off to orbit
  • Balance fuel and check that Freight fuel is closed

    T/O 120m/s then Pitch to 45° till 11 kms

    Then V/S 250

    M 2.0 is reached around 16 kms and M3.0 around 18.5 kms and M 4.0 around 21 Kms

    At 24 kms M 4.8 take VS 275-290

    Light Nuke at 26 kms.

    Between 27 and 30 kms , depending on overheating limit , adjust VS to 250 and keep it to 38km where OPT engines stop du to lack of air. Shut it and close Air intakes (AG 4 § 7)

    30Km M 5.6

    Up to 38kms heat will be in red zone

    At 38km your speed should be around 2070-2100 m/s Apoapsis to 53-57, Switch off RCS thrusters (AG 9) and Use Vernor engines if necessary and Coast to Apoapsis.

  • Re-entry
  • Establish 72kms orbit Burn retrograde cockpit facing Kerbin, aim 30kms ahead of Kerbin Space Center: cost 3-4% Fuel

    Then switch off Nukes and SAS and at 60 kms altitude, Surface Speed is 1900 m/s, flip 90°with cockpit Vernors to Cobra position, sit on top of Navball, and keep it as long as possible.

    Keep position with small Vernor impulsions and correct lateral deviation using RCS Thrusters in direction mode (not roll mode)

    Normally you can reach 28 kms easily, no overheat at all,( maximum 870°) and speed will have decrease to 1100m/s under Mach 4.0

    Then don’t try to pilot yourself at high mach, at 28kms, go on prograde, then select pilot assistant and use it to slowly reduce speed and VS. You can reach runway almost without using engines.

    From beginning to landing 5% fuel maximum.

    If it becomes uncontrollable, let it go, and let it flip, it’s strut and can struggle with hihg G load in red zone, even with freight docked inside.

    After spin, Issue will be nose down 80° at 10kms, light on OPT and smoothly nose up.

  • How to dismount freight
  • Go inside the hold, select the docking and remove all.

    Only the cubic octogonal strut that support docking port must stay

  • Here:,gilflo,265747.html

  • You have to get the MODULAR FUEL TANK mod to have the squad FT 800 tanks of AESV full of fuel

    If not you will get Oxy (no use) and fuel

    You may have issue with the control from here on the Vulture cockpit (see Mark IV forum).

    to get out of it, select Space Center, go there, go to the Tracking Station and re-select your ship.

  • Aerobatics
  • The RedVulture is highly maneuverable in flight….

  • Re-entry technique
  • no shields, no radiators, just struts…



    swipe to switch images, tap to close