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Not sure how to install a craft file?
Here's howPut the craft file you've downloaded into the SPH sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/SPH
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
The .ckan metapackage for this craft has downloaded.
Give it to the CKAN mod manager to install the mods for you. How to use the .ckan metapackage file | Don't use CKAN? Get it hereBack to Main Craft's Page
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Details
- Type: SPH
- Class: ship
- Part Count: 116
- Mods: 6
Mods
- Adjustable Landing Gear
- KW Rocketry
- MechJeb 2
- Squad (stock)
- TweakScale - Rescale Everything!
- TweakableEverything
Description
A mod spaceplane called FAR Windblaster Cargo. Built with 116 of the finest parts, its root part is mk2Cockpit.Standard.
Built in the SPH in KSP version 1.0.2.
Run only with F.A.R - You won’t break Mach barrier on stock
Very long range Cargo SSTO - new design - FAR tested - Small cross section area and weak Mach wave drag - Repackable Drag chute allowing aborted take from 140m/s in runway limits
From Kerbin without refueling you can load a 6T (or more) satellite and:
Establish a 90 km Kerbin orbit
Burn to Mun or Minmus and establish a 250 km orbit to launch a 6T satellite
Then land on Minmus or Mun and take off to a new orbit.
Return to Kerbin and land with good fuel reserves.
-Don’t use at full power without loading cargo - it is very powerfull
Before take off
Roll control on take off is tricky and it is better to use Pilot assistant after rotation to control heading
Disengage RCS RV 105 Thruster (6)
Balance Oxidizer and Fuel
Set RAPIER Mode on Manual Switch, if you leave Auto Air intakes will not close on mode switching
Take off speed: 130-140m/s and V/S 50m/s then increase gradually to 280/300m/s
Climb
VS 280/300 m/s to 10000m
At 10000m gradually flare to reach 14000m at M1.7 and VS 30m/s to build speed
15000m M 2.9 VS 40m/s increasing to 75
16000m M 3.6 VS 100m/s increasing to 150 then 175 and Switch RCS to help with roll oscillations after 20000m
18000m M 4.1 VS 175 to pass
20000m M4.4 VS 175: Engage Nukes (3) and As soon as Roll oscillations occur, leave Pilot assistant and select Mechjeb Ascent guidance with turn shape 16% or if manually struggling keep speed and Mach around 4.5 and VS 200 max
Keep Nukes and RAPIER on Air cycle
24000m M 4.5 and VS 200-230 - Continue climb at constant Mach
28000m Keep M constant around 4.5, VS will decrease gradually to 150 (Ascent path turn shape 12%) - No more than 20° on Navball
Between 29000m and 30000m switch RAPIER on Closed cycle - Then no more Roll oscillations, you can switch off RCS
Climb between 30-35° on Navaball (45% turn shape on Mechjeb) to Apo 70km and keep nukes
After 70 APO shutdown 2 or 4 RAPIER and establish orbit
All this on album lower
Re-entry
Kerrin Aerobraking: 45km deep entry: roll and flip but no damage
Speed brakes are very efficient to establishh New Apo and Peri on aerobraking, you can play for fine tune
Best re-entry is to burn on retrograde at 120° longitude before landing to get a very flat entry
Then it will be very easy: See album
Album here: http://www.hostingpics.net/membres/voir_album,242957,25.html