KSPCS Opportunity C
Details
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Action Groups
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SPH
compatible
stock+DLC
ship
#1.10.1 #Crewed #Passenger #Spaceplanes #SSTO
Craft Details
Class
Ship
Type
SPH
Mass
80.14t
Cost
104,504.0
No. of Stages
3
Crew Capacity
10
Part Count
82
No. of Struts
4
Root Part
mk2Cockpit.Inline
Built in KSP
1.10.1
Size
19.64 x 4.42 x 22.66
Mod
Parts
click on mod names to find other craft that use that mod & see a list of the mod's parts
full parts list
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Action Groups
1
Toggle RAPIERs
2
Toggle RAPIER mode
3
Toggle NERVs
4
Toggle Vernors
5
6
7
8
Toggle front gear AKA ladder
9
Toggle inflatable air lock
0
Toggle cargo bays, antenna, solar panels
stage
gears
lights
RCS
SAS
brakes
abort
Action Groups are not read from the craft file.
Your craft has downloaded
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Note: this was made in KSP v1.10.1
- It may not function as intended in KSP 1.12.5
This craft has been added to your downloads queue. Use the
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to fetch it when you are next in KSP. Enable deferred downloads to make this the default way to download.
Not sure how to install a craft file?
Here's how
First open the directory where KSP is installed
You can have the craft in all your saves or in one specific save
To have the craft in a particular save
Put the craft file you've downloaded into the SPH sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/SPH
To have the craft in all saves
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
Paste a url where
this mod
can be downloaded
(link to Spacedock where possible)
KSPCS Opportunity C
Cost: ~101k
Recovery: ~95k
Payload: 10 Kerbals
Reach: LKO with 3750dV
Rationale:
- Easy to fly
- Passenger SSTO
- Well balanced, CoM barely moves at all (<0.01m)
- Cheap to operate - ~6k per flight!
- Drone core enabled!
- Mid career tech options only
- Need something less advanced? Checkout the ancestor - KSPCS Hope B
- Just something without boring RAPIERs? Checkout the predecessor - KSPCS Opportunity B
- Can land and start on Mun and Minmus!
KSPCS Opportunity C procedures:
Take-Off (Kerbin):
- Open and fix stats of a RAPIER
- <T> to activate SAS, <Y> for full throttle, <CapsLock> for more precise steering
- <space> to activate first stage (RAPIER)
- At end of runway, <G> to pull gear, gently pull up
- Fly flat and push <F> regularly to not climb above 500m above see level
- At speed >500m/s allow automatically climbing SLOWLY
- At 2000m above sea level you should reach 950m/s
- At ~12km above sea level you should to reach 1200m/s
- At ~14km above sea level you need to reach 1400m/s
- At ~20km height stage the NERVs <space>
- At ~23km height switch the RAPIERs <2>
- Keep angle of attack <20°
- Start observing apoapsis, when it reaches 65km turn off throttle <X>, SAS on prograde
- Create maneuver node in a bit in front of AP to push AP to 75km
- Burn accordingly on NERV engines
- Create maneuver node in new AP to circularize orbit, burn accordingly
- At 70km height, open cargo bays, deploy solar panels and antenna <0>
Landing (Kerbin, wide approach):
- Create maneuver node almost on the opposite side on Kerbin, putting periapsis at 40km height onto KSC
- Deploy brakes, <G> to deploy gears, <V> to free view mode
- Execute maneuver node on NERVs
- Deactivate the NERVs <3>, push <1> to turn RAPIERs on if needed
- Switch RAPIERs to air breathing mode <2> if needed
- Aim at radial out, put some thrust
- Before entering the atmosphere, close cargo bays, undeploy solar panels and antenna <0>
- When impact area is at the mountains in front of KSC, put SAS on prograde
- When impact area is getting to much in front, let AoA pull up slowly to 10°, undeploy brakes, <G> to undeploy gears
- When impact area is getting to much in behind, correct AoA to prograde, deploy brakes, <G> to deploy gears
- Between mountains and KSC reduce thrust to 1/3rd
- Undeploy brakes and gears <G> when coming in at ~150m/s and 500m above ground
- When reaching the plain around KSC reduce thrust to one tick, deploy brakes and gears <G>
- Land anywhere on the plain at <120m/s and taxi to runway if needed
Landing (Mun):
- DO NOT ATTEMPT LANDINGS IF YOU GOT LESS THAN 2000m/s dV LEFT IN 20x20km COUNTERCLOCKWISE Mun ORBIT!
- Take care to have ~100 units of oxidizer left
- Burn 500dV retrograde in surface mode
- Cut off trust <X> if speed ~80m/s
- Let the craft fall down until ~6km above ground, apply thrust again
- Keep surface speed at ~30m/s until 500m
- Burn off more speed to touch down at <12m/s
Take-Off (Mun):
- Push <4> to activate Vernors
- Activate RCS <R>
- Put SAS to surface radial out
- <Y> apply full thrust on NERVs
- At 100m above ground turn SAS to hold
- Target 90° and push AP to 15km, cut off thrust when done
- Circularize in AP on NERVs
- You should be left with 500m/s dV
Return to Kerbin:
- Create prograde maneuver node with <270m/s
- Place node so you get a Kerbin periapsis of 55km
- Before entering the atmosphere, close cargo bays, undeploy solar panels and antenna <0>
- Happy aerobraking!!!
- If you go in, maybe use 20° AoA until PE and -40° AoA behind PE to prevent PE from lowering
- After leaving the atmosphere, open cargo bays, deploy solar panels and antenna <0>
- Use remaining dV to go home
- Good luck!
You may want to consider adding 2 drain valves into the cargo bay on opposite positions to get rid of obsolete oxidizer after initial orbiting. That is KSPCS Opportunity D.
A stock aircraft called KSPCS Opportunity C.
Built with 82 of the finest parts, its root part is mk2Cockpit.Inline.
Built in the SPH in KSP version 1.10.1.
Details
- Type: SPH
- Class: ship
- Part Count: 82
- Pure Stock
- KSP: 1.10.1
Uploaded with
Craft Manager