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<ksp_dir>/saves/<your-save>/Ships/SPH
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
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Description
The A-1 Pioneer Mk.1 is an early career Science & Exploration plane that’s easy to fly and land.
It’s well balanced, short takeoff and landing, very maneuverable and good cruising speed.
The standard Science package has 2 Thermometers, 2 Goo Experiments and a Science Jr.
There’s room for 3 kerbals, but the recommended crew is 1 pilot and 1 scientist, because it’s easier to shuffle them around when there’s one spot open (Crew cabin not allowing passengers to exit)
Details
- Type: SPH
- Class: aircraft
- Part Count: 46
- Pure Stock
- Built in the SPH
- KSP version 1.0.5
- Cost: 18,306
It’s powered by 2 Juno Jet engines and has fuel enough to cruise for hours.
- Max speed: 250+ m/s at 5 km or higher.
- Min speed: 30 m/s with flaps deployed.
- Liquid Fuel: 600
- Dry Weight: 5.3 t.
- Wet Weight: 8.3 t.
- Max Take-off weight 8.3 t.
Low Tech tree requirements
2 Thermometers, 2 Goo Experiments and a Science Jr.
Neutral balance for maneuverability and ease of control
Flight Instructions
Takeoff
- Close Science Bay (9) and engage SAS (T).
- Full throttle (Z) and Stage (Space) to activate engines.
- At 30 m/s pitch up 5°-10° and wait for takeoff.
- At 45 m/s retract Flaps (G)
Ascent to Cruise altitude
- Full throttle (Z) and Flaps retracted (G).
- Set pitch 10° above horizon.
- At 3 km set pitch to 5°
- At 5 km set pitch to 0°
It ususally take 5-10 minutes from takeoff until cruise speed and altitude is reached.
Flaps provide low takeoff and landing speeds.
Cruise at 250+ m/s at 5 km
Low speed maneuvering
- 2/3 Throttle and Flaps deployed (G).
- Keep roll angle below 60° when turning.
- Make sure speed doesn’t drop below 30 m/s.
Landing
- Throttle down, pitch down 20°-25° and deploy Flaps (G).
- Aim a few hundred meters in front of the target.
- When 200 m above ground pitch up 10°
- Still aiming slightly in front of the target.
- When 100 m above ground aim for the touchdown spot.
- Flare before touching down and keep flying by pitching up until speed is 30 m/s.
- Let the plane touch down and hit the brakes.