AC A-1 Pioneer Mk.1
by Val
uploaded 2015-11-18
stock aircraft
#Exploration #Science #Jet #Mk1 #Career
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The A-1 Pioneer Mk.1 is an early career Science & Exploration plane that’s easy to fly and land.

It’s well balanced, short takeoff and landing, very maneuverable and good cruising speed.

The standard Science package has 2 Thermometers, 2 Goo Experiments and a Science Jr.

There’s room for 3 kerbals, but the recommended crew is 1 pilot and 1 scientist, because it’s easier to shuffle them around when there’s one spot open (Crew cabin not allowing passengers to exit)

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  • Type: SPH
  • Class: aircraft
  • Part Count: 46
  • Pure Stock
  • Built in the SPH
  • KSP version 1.0.5
  • Cost: 18,306
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It’s powered by 2 Juno Jet engines and has fuel enough to cruise for hours.

  • Max speed: 250+ m/s at 5 km or higher.
  • Min speed: 30 m/s with flaps deployed.
  • Liquid Fuel: 600
  • Dry Weight: 5.3 t.
  • Wet Weight: 8.3 t.
  • Max Take-off weight 8.3 t.
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Low Tech tree requirements

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2 Thermometers, 2 Goo Experiments and a Science Jr.

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Neutral balance for maneuverability and ease of control

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Flight Instructions

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  1. Close Science Bay (9) and engage SAS (T).
  2. Full throttle (Z) and Stage (Space) to activate engines.
  3. At 30 m/s pitch up 5°-10° and wait for takeoff.
  4. At 45 m/s retract Flaps (G)
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Ascent to Cruise altitude

  1. Full throttle (Z) and Flaps retracted (G).
  2. Set pitch 10° above horizon.
  3. At 3 km set pitch to 5°
  4. At 5 km set pitch to 0°

It ususally take 5-10 minutes from takeoff until cruise speed and altitude is reached.

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Flaps provide low takeoff and landing speeds.

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Cruise at 250+ m/s at 5 km

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Low speed maneuvering

  1. 2/3 Throttle and Flaps deployed (G).
  2. Keep roll angle below 60° when turning.
  3. Make sure speed doesn’t drop below 30 m/s.
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  1. Throttle down, pitch down 20°-25° and deploy Flaps (G).
  2. Aim a few hundred meters in front of the target.
  3. When 200 m above ground pitch up 10°
  4. Still aiming slightly in front of the target.
  5. When 100 m above ground aim for the touchdown spot.
  6. Flare before touching down and keep flying by pitching up until speed is 30 m/s.
  7. Let the plane touch down and hit the brakes.
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