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- Type: SPH
- Class: aircraft
- Part Count: 83
CloudLab is a flying science rover. It launches from the runway, lands in the target biome, and can be driven to additional nearby biomes for maximum science collection in a single sortie. It can carry all scinece instruments as they are unlocked. Its onboard lab can process results for more return on transmission, reset materials and goo for multiple uses, and store multiple copies of experiments. Finally it can be flown back to KSC for maximum cost recovery.
Crew: If you prefer SAS in flight and manual landings, take a pilot. If you prefer to land by parachute, take an engineer to repack the chutes. Make sure there are two scientists in the lab before takeoff.
These craft require level-2 SPH. Tech required +180 (total 470 science points):
Start Basic Rocketry Survivability Science Tech, Flight Control Space Exploration, Aerodynamics, Electrics, Landing
As you unlock more science instruments, attach them to the sides of the Science Jr module. The empty node on the aft end is for the nosecone sensor. Add more solar panels for more power generation. If you add retractable panels, don’t forget to retract them before flight. Upgrade antenna for faster transmission. Upgrade batteries for a larger tranmission buffer.
CloudLab E2 is the twin-engine variant with more speed, longer range, and jet fighter aerobatics.
Range: Able to reach 7 of 9 biomes round trip. Badlands is out of range and water landings are not recommended. Built in the SPH in KSP version 0.90.0.
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Don't forget, people build craft at all skill levels, just 'cos something is 'newbish' doesn't mean it needs hatin'.
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