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I tweaked the stats of the engine a little bit to match the stats of the real F-22 based of Stats I found on Wikipedia. On This version I basically just changed the cockpit and the bombbay with some parts from a new mod i found.¨Unfortunately the BDArmory Guard-mode won’t automatically open the bay doors like it does with the stock ones. So if you want to have the AI fly it you have to manually open ths baydoors before ttakeoff or during flight.¨¨¨¨Engine Tweaks:¨¨MK22-V Afterburning Turbofan Engine¨[AoA Technologies]¨¨Engine Max. Thrust Dry Mode: 232 kN (116 kN per Turbine)¨¨Engine Max. Thrust Wet Mode: 310 kN (155 kN per Turbine)
A mod aircraft called Lockheed-Martin F-22 Raptor | V #2. Built with 46 of the finest parts, its root part is Type35bombbay.
Built in the SPH in KSP version 1.3.1.
- Type: SPH
- Class: aircraft
- Part Count: 46
- Mods: 11
- AoA Technologies - Aviation Parts
- AoA Technologies
- B9 Procedural Wings Modified
- Kerbal Foundries Wheels and Repulsors ALPHA
- Squad (stock)
- TweakScale - Rescale Everything!
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