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can be downloaded
Can Launch >5 ton Satellite.
Launch Instructions: Start engines at full power, lift 4th wheel when speed exceeds 100 m/s, pitch up and take off.
Satellite Drop Instructions: Once in stable 5° pitch cruise above 20 km and speed in excess of 1.1 km/s, open bomb bays, stage the satellite, switch to it, used mechjeb 20% accent profile.
Physic Load Distance Mod Satellite Drop Instructions: In order to launch a satellite without having your xerosere disappear because you got too far, you will need to use a mod that allows you to extend the physic load distance. BD Armory for example allows you to change the physics load distance to as much as 100 km, which is adequate. First launch your xerosere into at 20° pitch climb, set the satellite as the command point. Once the engines cut out (~25 km) open the bomb bays, stage the satellite and activate an accent profile of 120% to an orbit of 71 km via mechjeb, switch back to the Xerosere and close the bomb bays, set a 5° pitch, it should now cruise below and behind your satellite as long as you are within 100 km. Switch back to the satellite and once it is in a circular orbit switch back to the xerosere (you should be between 70-80 km away at this point) cut the engines and gently turn around and fly back to the spaceport.
A stock aircraft called Xerosere II Sat Launcher. Built with 106 of the finest parts, its root part is mk2Cockpit.Standard.
Built in the SPH in KSP version 1.2.0.
- Type: SPH
- Class: aircraft
- Part Count: 106
- Pure Stock
- Squad (stock)
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