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Performance through speed. Version 1.1
12017.12.28 Update: More Mig-25 like with duel tail, added detachable tri-missile racks, fuselage batteries, small aesthetic changes.
High speed interceptor can easily do over 1200 m/s fully armed. Well flown it can strike and dash away, dodging and outrunning missiles.
Combat procedure: fly towards and down to target at supersonic speed between the altitudes of 3-15 km, fire missiles, then fly past, away and slightly upwards, once 30 km away turn around either vertically (between 6-9 km) or horizontally (<6 km) and repeat.
If missile is ahead: aim for missile and accelerate beyond 500 m/s then pitch up when < 3 km from missile, missile will not be able to match pitch.
If missile is behind: Just keep accelerating away.
If missile is on side: Keep going straight and then turn away when < 2 km from missile, good luck.
A mod aircraft called Caracara. Built with 56 of the finest parts, its root part is Mark2Cockpit.
Built in the SPH in KSP version 1.3.1.
- Type: SPH
- Class: aircraft
- Part Count: 56
- Mods: 2
- Squad (stock)
I tried getting the AI to fly it well, but it does a poor job.
Comes armed with what you see.
Do you really want to downvote this?
Don't forget, people build craft at all skill levels, just 'cos something is 'newbish' doesn't mean it needs hatin'.
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