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Thunder is a heavy lifter capable of lifting craft up to 90 tons into LKO, It burns fuel evenly across the board, it is extremely stable in atmospheric flight and the design is made to work like clock work with its baby, Storm.
Storm is an Interplanetary space plane with VTOL capabilities which has a choice of 3 propellants once in space, LFO for fast burns, spare LF for nuclear burning and Xenon gas for emergency situations (when you run out of the good juice basically), Boasting over 10,000m/s of delta V to play around with once in orbit what more could you ask for?
Storm: 1: Toggle Nuke 2: Toggle aero spikes 3: Toggle Dawn electric engines 4: Toggle VTOL engines 5: Toggle solar arrays
Thunder: 6: Toggle turbo jets 7: Toggle rapiers 8: Toggle rapier engine mode 9: Toggle aero spikes 10 : Toggle landing engines
First things first, Never use time warp under thrust and never put the brakes on while on the runway under thrust. On launch pitch up to +40 degree and climb until 10km, at 10km bring the pitch down to +10 degree and gain speed until 1000m/s, at 1000m/s bring the pitch up to +25 degree and continue until at 20km. At 20km hit action group 9 to toggle aero spikes, at 22km hit action group 8 to toggle rapier engine mode and at 26km hit action group 6 to turn off turbo jets, from here continue to orbit and adjust pitch as needed. Good luck and have fun.
Orbital flight instructions:
Once in orbit you will need to take control of Storm, decouple it and activate fuel flow on all the tanks (including wings) and make sure to look inside the craft so you can activate the 6 internal fuel tanks. Sorry but for some reason you can not disable fuel flow between Thunder and storm so it was the only option.
- Type: SPH
- Class: ship
- Part Count: 502
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