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Description: Capable of 10,000,000 km circular orbits and returning to kerbin the Nuclear Xenon comet is about as advanced as an SSTO can get in 1.0.2 without using mods, with a high TWR even while the cargo bay is packed this SSTO makes getting into orbit childs play and with a choice of 3 fuel types once in a 100km orbit what more could you ask for? I will say sorry about the part count, i do realise it is very high at just over 400, but ahh well couldnt be helped if i wanted it to work.
Action groups: 1: Toggle turbo jets 2: Toggle rapiers 3: Toggle rapier mode 4: Toggle aero spikes 5: Toggle nerv nuke engines 6: Toggle dawn electric engines 7: Toggle solar arrays 8: Toggle bay doors 9: Toggle clamp o tron 10: Toggle ladders
Easy mode: From launch point it at a +20 degree pitch, at 20km toggle nukes and aero spikes, at 22km toggle rapiers engine mode and at 26km toggle the turbo jets off. once in orbit you can start using the dawn electric engines.
Fuel efficient: From launch pitch up to +50 degree until 12, at 12km bring the pitch down to +10 degree and gain speed until 1100m/s, at 1100m/s bring the pitch up to +25 degree and continue to orbit, at 18km toggle the dawn electric engines with action group 6, at 20km toggle aero spike engines with action group 4, at 22km toggle rapier engine mode with action group 3, once in space shut down the aero spike and rapier engines and circularise your orbit using Nukes and Dawn electric engines.
- Type: SPH
- Class: ship
- Part Count: 404
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