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Description: Cost: 216,566 Part count: 243 Weight: 126.2T Quite maneuverable in the atmosphere and capable of 1,000,000km+ orbits (More if you add more fuel in the cargo bay, less if you put a load in the craft other than spare fuel) the Nuclear Comet is about as good as it can get when it comes to single stage to orbit, With a choice of Nuclear or Rapier engines depending on how far out you need to go, once refueled this craft is an interplanetary explorer. As an added bonus there are emergency parachutes for easy landing.
Flight instructions: On launch it is easiest to just let it fly off the end of the run way before touching the controls, once in the air pitch up to 40 degrees until 12km. At 12km bring the pitch down to 5 degree and gain speed until 1200m/s, at 1200m/s pitch up to 30 degree until orbit, at 22km engage nuclear engines, at 24km switch rapier engine mode. once apoaps is at 100km you can kill the Rapier engines and use the nukes to orbit. If returning to kerbin after orbiting without refueling you will need to move fuel into the forward most fuel tanks for stability.
Action groups: 1- Toggle Rapiers 2- Toggle Rapier mode 3- Toggle turbo jets 4- Toggle Nuclear engines 5- Toggle solar panels
- Type: SPH
- Class: spaceplane
- Part Count: 243
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