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- Type: SPH
- Class: aircraft
- Part Count: 67
- Mods: 7
- Kerbal Aircraft Expansion
- Modular Rocket Systems
- Squad (stock)
- Stock Extension
- TweakScale - Rescale Everything!
A mod aircraft called Kittyhawk III. Built with 67 of the finest parts, its root part is SXTke111.
Built in the SPH in KSP version 1.0.5.
A Heavy Attacker/ Medium Bomber for you Army Airforce needs! (Void Warranty if taken off from or landing on a sea-based vessel.)
This plane is called the Kittyhawk to throw off spies from taking interest into this project (Like Nazi-Germany did with the Maus Tank), but despite it’s cute and morally downgrading name, it is infact a very capable aircraft best used in hit-and-run ground attack roles, because of it’s very high speed!
Everything YOU need to know about this stunning Aeroflight-Capable Vehicle:
Length: 14.3 m
Wingspan: 16.3 m
Height: 5.5 m
Empty weight: 10 373 kg
Loaded weight: 17 173 kg
Powerplant: 2x D-25 Radial Engines, VERY IMPORTANT: MAKE SURE TO INCREASE THE MAX THRUST VALUE IN THE .cfg
FILE TO 160, OTHERWISE IT HAS TOO LITTLE THRUST.
Maximum speed: 161m/s /// 579.6 km/h
Horizontal turn time, @500m, @Full Throttle, w/o Flaps deployed: 46s
Endurance: 23m 9s
2x 2x.50cal Turret (It is recommended to significantly turn down the bullet weight of the .50cal turret, otherwise it just one-shots every aircraft that tails it, and we want some form of realism!)
1xDorsal Firing backwards.
1xVentral Firing backwards.
Ammo: 1200 for both turrets.
2x1000lb Bombs, under inner wings.
4x500lb Bombs, in the bomb-bay.
-Very fast in KSP prop-driven-aircraft standards.
-Great armament, 1 1000lb bomb can destroy the VAB and 3-4 500lb bombs can destroy it too.
-IMO very good, and sleek looking aircraft.
-Very fast acceleration.
-I had to make the flaps extend upwards instead of downwards, because otherwise they would decrease speed and
maneuverability, and the point of flaps is to increase maneuverability.
-Not very maneuverable, but hey, what do you expect from a bomber?
-No forward facing armament.
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