OPT-B9 Vertibird 2
by PSFeijoo
uploaded 2016-08-20
39 downloads /
4
points
SPH
mod aircraft
#fallout #vertibird

Details

  • Type: SPH
  • Class: aircraft
  • Part Count: 105
  • Mods: 7

Mods

  • B9 Aerospace Parts Pack
  • B9 Procedural Wings Modified
  • Firespitter
  • Magic Smoke Industries Infernal Robotics - Legacy Parts
  • Squad (stock)
  • Stock Extension
  • TweakScale - Rescale Everything!

Modded and tweaked: be advised!! EDIT THE PART.CFG AS STATED BELOW

The Vertibird has its own info screen when you launch it for the first time (toggle with i) that will let you know all of the action groups and its basic operation, and please, make sure to edit the following part for a working craft, otherwise it won’t take off (stock config has a very weak engine):

Part file: Kerbal Space Program\GameData\Firespitter\Parts\Engine\FS_copterRotorMain\part.cfg

Look for the following variables and replace them in the file (create a backup if you wish) with these values:

minPowerProduction = 170
maxPowerProduction = 250

Yes, the extensible arm works as intended, with a little patience you can tether your vertibird just like (or almost like) it’s seen in Fallout 4.

Enjoy!!

PS: If you want a working sound file, you can edit the part.cfg with the following additional lines:

Find this block and comment it all, it should look like this: //EFFECTS //{ // running // { // AUDIO // { // channel = Ship // clip = Firespitter/Sounds/sound_fscoptermain // volume = 0.0 0.0 // volume = 0.01 1.0 // volume = 1.0 1.0 // pitch = 0.0 0.5 // pitch = 1.0 1.0 // loop = true // } // } //}

Then, at the very end of the .cfg but right before //PART END, add this:

MODULE { name = FSengineSounds running = Firespitter/Sounds/sound_fscoptermain disengage = sound_turbopropShutdown flameout = sound_turbopropShutdown powerPitchBase = 0.8 thrustAddedToPitch = 0.4 powerFadeInSpeed = 0.003 powerFadeInDelay = 10.0 powerLowerThreshold = 0.0 powerVolume = 2.0 engageVolume = 0.8 warningSoundThreshold = 0.8 warningCooldownTime = 2.0 randomStartDelay = 1.0 //for playing engines slightly out of sync }

This change will prevent the heli engine sounding like an annoying locomotive. Have fun!

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