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can be downloaded
- Type: VAB
- Style: ship
- Part Count: 192
- Mods: 3
- NASAmission (stock)
- Squad (stock)
A mod rocket called Jumbo Shuttle. Built with 192 of the finest parts, its root part is mk3Cockpit.Shuttle.
Built in the VAB in KSP version 0.90.0.
Same craft as http://www.kerbalx.com/crafts/711 but with an empty cargo bay.
New version for KSP 1.0/1.02! - http://kerbalx.com/Naito/KSP1-Shuttle
Completely balanced and controlled throughout flight without any tricks. This craft file is fully functional both with FAR and in pure stock. EVEN WORKS WITH MECHJEB!
Using the biggest engines Stock KSP has to offer, this shuttle can haul a rather large amount of cargo in it’s cargo bay, and return it safely to Kerbin.
Works fully with completely stock installs! But if you have FAR installed, it’s even better:
Realistic Body Flap to control pitch during reentry! (Action group 9 and 10 to decrease and increase flap setting)
Split-Rudder speed brake to control your glide!
This will allow you to re-enter at up to a 30 degree AOA (almost like the real thing) and make a safe re-entry even with Deadly Reentry!
I would recommend a mod such as Kerbal Engineer or VOID in order to keep an eye on your trajectory. If you have FAR, be sure to reduce your flap setting to 0 before you launch (AG9).
AG1 - Shutdown SSMEs
AG3 - Toggle OMS engines
Abort - Shutdown and separate boosters
AG9 - Decrease Body Flap
AG10 - Increase Body Flap
Launch: I’ve tested it to be able to get to a 130km circular orbit, but you’ll have to stage manually. When MechJeb cuts off the SSMEs, manually separate from the external tank, MechJeb will then use the RCS to circularize your orbit.
Landing: Will get back to you on this =p
1.0 - Initial Release
1.2 - Updated wing design, now looks more like real shuttle! for FAR users, wing is now more stable during hypersonic re-entry, try it! Reduces instances of aerodynamic failure, and better control with high-alpha.
New for KSP 1.0/1.02! - http://kerbalx.com/Naito/KSP1-Shuttle
Do you really want to downvote this?
Don't forget, people build craft at all skill levels, just 'cos something is 'newbish' doesn't mean it needs hatin'.
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