Superfighter
by Mr-Furry
uploaded 2023-05-31
3 downloads /
0
points
SPH
mod+DLC aircraft

Details

  • Type: SPH
  • Class: aircraft
  • Part Count: 236
  • Mods: 4
  • KSP: 1.12.5

Mods

  • Breaking Ground DLC
  • Making History DLC
  • Squad (stock)
  • TweakScale - Rescale Everything!

The first stage will activate the engine, and the second one will fire both of my best attempt at an aim-9 missile. Third stage activates all the parachutes that make up the sides of the main weapons bay, which holds 4 missiles. The chutes can also be activated using the abort action group.

If the weapons bay doesn’t fully open, right-click on the root hinge and lock and unlock it, which usually fixes it.

The craft has supermanuverability, meaning it can still control itself after it stalls. There is room inside for a pilot and an engineer. The engine is, of course, the J-404 Panther afterburning turbofan engine, with 130kN thrust in wet mode and 80kN thrust in dry mode. Keep in mind that there are lots of KAL controllers and so it can be a little glitchy, make sure to check that the controllers are working if something goes wrong. The engines should activate 0.375/0.38 seconds after the missiles decouple for thet bay missiles. The sidewinder engines activate as soon as they decouple.

A moded aircraft called Superfigher. Built with 236 of the finest parts, its root part is the MK2 Inline Cockpit. Built in the SPH in KSP version 1.12.5

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