Big White Rocket - Laythe Return [1.4.1]
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VAB
compatible
stock
lander
#Laythe #Lander #Return #Rocket #LaytheLander
Craft Details
Class
Lander
Type
VAB
Mass
2,465.62t
Cost
960,983.0
No. of Stages
12
Crew Capacity
3
Part Count
360
No. of Struts
18
Root Part
largeAdapter2
Built in KSP
1.4.1
Size
8.3 x 65.53 x 16.24
Resources
Ablator
ElectricCharge
LiquidFuel
MonoPropellant
Oxidizer
SolidFuel
Mod
Parts
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full parts list
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Action Groups
Action Group info has not been set
Action Groups are the only bit of craft info that is not read from the craft file.
If the craft has a B9 info drive they can be read from that, otherwise they have to be set manually.
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Note: this was made in KSP v1.4.1
- It may not function as intended in KSP 1.12.5
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Here's how
First open the directory where KSP is installed
You can have the craft in all your saves or in one specific save
To have the craft in a particular save
Put the craft file you've downloaded into the VAB sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/VAB
To have the craft in all saves
Put the craft file you've downloaded into the VAB sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/VAB
Back to Main Craft's Page
Or find other craft; - that are also pure stock
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Flightplan
- Reach an LKO at 75-80 Km and decouple the Mainstage (park in orbit preparing for reentry*)
- Burn Escape Orbit and leave the Kerbin System (Mun Swing By isn´t required)
- Configure your Transfer Orbit to Jool (standard Hohmann Transfer)
- Use Orbital mechanics to create Orbit around Jool and reach Laythe(with Tylo, similar how to see at my pics)
- Your Destination Orbit around Laythe shoud be at ~60 Km with more than 3000 m/s Delta V (will be doubled after Landing on Laythe!)
- Decouple the Lander from the Return-Module and use please max 100 m/s to deorbit (for precission landing on a Island, I recommend the Mod
Trajectories
, Landing on Water also possible) - Use Parachutes to slow down your speed and land with maximum 4 m/s! (Over ~7 m/s Landing Legs can be destroy) Perform and collect your Science stuff
- Plan your Rendezvous to Return Modul and burn back into Orbit. Please perform an sharp Gravity Turn, so that you achieve an Altitude at ~55 Km (at the best you used the first Stage from the Lander for this)
- After you hopefully succesful docking Maneuver you can drive back to Kerbin OR you plan you next Maneuver to reach Pol! Before this, please transfer the Oxidizer into the Lander (Doughnut Tanks between Heatshield and Fairing Plate, recommended for experienced pilots)
- Your Destination Orbit around Pol shoud be at ~30 Km with more than 4000 m/s Delta V (sounds much, but you use this for a safe travel back to Kerbin, if you don´t want to perform difficulty Maneuvers!)
- Use maybe 50-70 m/s to deorbit and land on Pol, repeat the stuff like Laythe and travel back to Return-Modul
- To Travel back to Kerbin and create an Escape Orbit, use Tylo again (I leaved Pol before this)
- Leave Jool and create the Rendezvous with Kerbin. In my Test i was fly very inefficent and arrived Kerbin with ~2160 DV, before Orbit Burn.
- Normally you have a rest fuel in the Lander that can be used for deorbit, so you can park the Return Module around Kerbin to use for other Missions (Maybe as Transfer Stage or something) If not, you must use the R-Module for deorbit.




*Mainstage landing (Brings 400.000 Funds back)
- Deorbit with 400 m/s or more (try to land on solid ground)
- If you to fast during descent, reduce speed to avoid overheat
- Use the Parachutes (AG 9,0)
- Land with max 4 m/s
Details
- Type: VAB
- Class: ship
- Part Count: 360
- Pure Stock
Mutch Thanks to XLjedi to fix the craft for creating the blueprint!
Hangars that contain this craft





