Gilly Lander Carrier II
by Mars-Bound_Hokie
uploaded 2022-10-28
119 downloads /
4
points
SPH
stock spaceplane
#gilly #carrier #plane #lander #ssto


The lander decoupling from the carrier.
Once ejected, it has 3884 m/s of dV.

Details

  • Type: SPH
  • Class: spaceplane
  • Part Count: 268
  • Pure Stock
  • KSP: 1.12.3

MUN AND MINMUS LANDING TEST


The spaceplane flying into the sunrise, increasing its parking apoapsis. Kinda like the relay carrier of a similar design.

Description

Modified to carry a (somewhat) open-cockpit Gilly lander.

A stock aircraft called Gilly Lander Carrier II. Built with 268 of the finest parts, its root part is mk3Cockpit.Shuttle.

Built in the SPH in KSP version 1.12.3.

FLIGHT INSTRUCTIONS

1) Keep plane somewhat level after takeoff (Pitch angle should be no more than 10 degrees).
2) If you fly it right, the plane will start to pitch up on its own and gain speed.
3) At around 350 m/s, pitch downward (but keep angle positive) so that it can pick up speed. It will fix itself.
4) Hit the NERV engines at 19 km altitude.
5) Keep the pitch angle above 15 degrees once the rapiers switch to rocket mode.
6) Hold prograde when the oxidizer drains.
7) Circularize orbit at apoapsis.
8) Open doors (4 button).
9) Hit the decouple stage. It should be for the docking port connecting the plane to the lander.
10) Use the lander’s RCS to get away from the plane.
11) Hit Control from here for the lander’s probe core.
12) Re-enter.

FOR PASSENGERS

  • ABSOLUTELY, POSITIVELY, DO NOT take off without helmets (that includes tourists), or else they’ll suffocate to death in the upper atmosphere during the initial ascent. Trust me, I learned that the hard way.
  • Due to crowding and spaghettification complaints during the test run, it is not recommended that occupants go on EVAs. I may have adjusted the seats to reduce the chances of kerbalnauts hitting their heads, but I’d rather not take any chances. For now, it is advised that this is used for tourist runs only.

NOW FOR THE GILLY TEST


After 34 and 2/3 days, the lander can has successfully returned to Kerbin’s surface after a voyage to the surfaces of both Minmus AND the Mun.
- if I had this spacecraft ready THREE YEARS EARLIER, I could have had a better High Occupancy Mun Lander kickstarter entry.


Crissey Kerman (close) and Kado Kerman (far) sitting across from each other after Crissey bounces around on the surface.


The plane in the SPH once the lander is loaded.

swipe to switch images, tap to close
K
S
P