F-104 Starfighter
by Mars-Bound_Hokie
uploaded 2024-04-13
(updated 2024-04-14)
45 downloads /
2
points
SPH
stock aircraft
#lockheed #usaf #nato #f104 #interceptor

The F-104 Starfighter on display in the SPH.

  • After the nose, I went straight to the engine and the tailfin. When choosing the engine, I was stuck between the Panther and the Whiplash. I then chose the panther since it was shorter in length, could switch between supersonic and regular mode, and had a higher vectoring range than the Whiplash. As for the tailfin, I had to move it back as much as possible just for the tip of the rudder to be placed further back than the engine tip - just like the real Starfighter. After that was completed, I added a battery and a drag chute.
  • The real-life Starfighter’s fuselage was long, but I didn’t want to make the replica’s fuselage took long or else it would look ridiculous and flimsy later. So, I worked on the engines and had their tanks end where the tailfin began. I then placed the engines on the tanks, moved them closer to the fuselage, and bent them downward.

*
To extend the plane’s range - and since a lot of pictures of the F-104 I saw had wingtip fuel tanks - I added those to the craft. After the test cruise, I configured the fuel flow priority so that the external tanks will drain first.

  • The AG5 (Action Group 5) button will toggle the crossfeed and switch the fuel flow from the external tanks to the main fuselage. Hitting it again will switch it back to the external tanks, and so on. If you’re unsure about which tanks are draining now, right-click on a fuselage or external tank and see which one of them is draining.
  • The AG0 (Action Group 0) button will detach the external tanks from the plane. I set that button farther away from AG5 to reduce the risk of accidental detachments.
  • This plane starts with 1120 fuel units total (out of 2010), and the external tanks hold 300 of them. Assuming you don’t touch the AG5 button at all, you can lose the tanks once you hit 820 fuel units left to shed some dead weight - and extend your range.

Someone in the manufacturing plant screwed up the cockpit button labels and put the ENGINE ON/OFF label on the button that actually detaches the fuel tanks. The KAA investigators thought Jeb was being dumb, but the owner’s manual was found to have not matched what was displayed inside the cockpit. Further testing of the aircraft’s controls later proved that Jeb was telling the truth about the buttons being mislabelled.

  • In other words, anyone could have gotten it wrong.

Less than five minutes down, and the Starfighter has already cleared Alt Test Mountains.

Flying over the ocean at 9.975 km altitude.

Real-life Counterpart Performance Stats

(F-104C Starfighter)

  • Maximum Speed: 1,320 mph (590 m/s)
  • Cruising Speed: 575 mph (257 m/s)
  • Service Ceiling: 58,000 feet (17.7 km)
  • Range: 1,250 miles (2,012 km)

Source: Air Force Museum Website

At the 33-minute mark, the plane on autopilot was picking up speed. When this picture was taken, the Starfighter was flying at 800 m/s at an altitude of 10.1 km.

  • This phenomenon reminded me of my F-16 replica from a year ago. It started out slow at full throttle in wet (supersonic) mode and the altitude locked, but in the end it was flying just fast enough to catch fire.
  • With such an inconsistent performance, I don’t know if I could even log recommended cruise stats since they rely on consistency. At least I can jot down how the flight began vs how it ended.

Details

  • Type: SPH
  • Class: aircraft
  • Part Count: 62
  • Pure Stock
  • KSP: 1.12.5

Description

The Lockheed F-104 Starfighter was an American supersonic air superiority fighter which was extensively deployed as a fighter-bomber during the Cold War. Lockheed began production after interviews with Korean War fighter pilots in 1951 revealed a need for simple, lightweight aircraft with maximum altitude and climb performance. Less than two years after its introduction in 1958, it became the first aircraft to set world records for all three of the following: speed, altitude, and time-to-climb. It was also the first aircraft to carry the M61 Vulcan cannon, then heat-seeking AIM-9 Sidewinder missiles were added to its armaments.
The Starfighter’s service with the United States Air Force was short-lived due to problems with the General Electric J79 engine and a preference for fighters with longer ranges and heavier payloads. However, it was soon reactivated for service during the Berlin Crisis of 1961 and the Vietnam War. The Starfighter was retired from the USAF in 1969, but it found more lasting success with other NATO and allied nations for decades.
NASA once flew F-104s, but the plane’s most notable civil operator is Starfighters Inc. in Clearwater, FL. As of June 2023, it uses its fleet of F-104 Starfighters for contract testing and flight simulations.

A stock aircraft called F-104 Starfighter. Built with 62 of the finest parts, its root part is Mark2Cockpit.

Built in the SPH in KSP version 1.12.5.

50 units of fuel left, and the Starfighter is flying at 814 m/s. Jeb cut off the engines and looked for a nice flat spot to land his jet, and there were plenty of them here.

  • I’m sure the plane could go farther if the empty tanks were detached earlier, but I didn’t set the fuel flow priority until after this flight. You can expect a better performance this time.

Jeb doing a smooth landing with the F-104 Starfighter, and with the aid of its drag chute. Both tanks were recovered without a scratch, although KSP personnel have argued that Jeb should have ditched them and increased his range.

  • At the same time, the tank’s design engineers were rumored to have contemplated installing parachutes that would deploy upon detachment from the plane. Perhaps that can be done in the next upgrade.

TEST CRUISE STATISTICS COULD NOT BE LOGGED BECAUSE THE PLANE’S FLIGHT PERFORMANCE WAS FAR TOO INCONSISTENT TO QUALIFY

TEST FLIGHT RESULTS

  • Altitude: 9.975 km (32,726 ft)
  • Starting Velocity: 295 m/s (659.9 mph)
  • Ending Velocity: 814 m/s (1,821 mph)
  • Range: 820 km (509.5 miles)
  • Tank Status: Attached the entire time

UPDATED VERSION NOTES:

  • Finally updated my game to 1.12.5 this afternoon; was previously 1.12.4.
  • Installed drag chutes on backs of external tanks and set them to deploy upon detachment.
  • Replaced the front nose cone with a fly-by-wire for aesthetic and so non-pilots can use it.
  • Put a USAF symbol on the top of the left wing.
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