AC-974 Tunguska Gunship
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Action Groups
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SPH
compatible
stock
aircraft
#titljet #tilt-jet #VTOL #Gunship #V/STOL
Craft Details
Class
Aircraft
Type
SPH
Mass
62.63t
Cost
325,816.0
No. of Stages
2
Crew Capacity
4
Part Count
309
No. of Struts
2
Root Part
adapterEngines
Built in KSP
1.6.1
Size
18.2 x 6.26 x 19.98
Resources
ElectricCharge
IntakeAir
LiquidFuel
MonoPropellant
Oxidizer
Mod
Parts
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full parts list
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Action Groups
Action Group info has not been set
Action Groups are the only bit of craft info that is not read from the craft file.
If the craft has a B9 info drive they can be read from that, otherwise they have to be set manually.
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Note: this was made in KSP v1.6.1
- It may not function as intended in KSP 1.12.5
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Here's how
First open the directory where KSP is installed
You can have the craft in all your saves or in one specific save
To have the craft in a particular save
Put the craft file you've downloaded into the SPH sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/SPH
To have the craft in all saves
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
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Description
A V/STOL tiltjet aircraft called AC-974 Tunguska Gunship aka The Flying Turkey
.
Characteristics:
- very good actuation granularity in the tilting device which assures a precise thrust vectorisation.
- smooth transition between the vertical and the horizontal flight regimes.
- zero torque induced by the movement of the tilting device
- easy to control; unlike other designs, the tilting servo and the flight directional controls sit on the same vessel. Only engine throttle and burn mode toggling require vessel switching.
- easy expandable autonomy by clipping more Mk0 liquid fuel fuselage parts in the engine shaft.
- for RCS thrusters to work, just threw some LF&oxidizer in the wings
- while, overall, the aircraft is easy to fly, vertical landings and hovering are the most challenging maneuvers, in part because the throttling and directional control sits on different vessels, requiring switching back and forth between those two. Having dedicated buttons on the mouse or joystick helps a lot.
- regarding the shape, the craft is purely fictional, and its blunt aspect intentional, as I was somehow biased toward military designs belonging to the long gone soviet era, hence the name I choose for th craft.
- thanks to its features, the craft is very fun to fly and control.
Details
- Type: SPH
- Class: aircraft
- Part Count: 309
- Pure Stock
- Built in the SPH in KSP version 1.6.1.
!!! Notes/Updates:
With this one, I continued to exploit the the Cargo/Airbrakes mechanics to make stepping actuation working. On rare occasions the servo refuses to work or it simply goes boom in the sky.
Updates:
1.0 - I’ve made some tweaks to the servo, it seems now it’s much less prone to malfunctions. Please let me know if you are still experiencing problems.
To fly:
- activate SAS and hit [Space] for part separations;
- the resulting parts, further referred to as aircraft body and engine assembly has their own controls and can be switched via [Switch Vessels] buttons, default
[]
1. The aircraft body:
- main control surfaces: default [AWSD]
- extend/retract gear & brake: default [G]
- the Slats [AG9]
- switch between different pods: [AG3] [AG4] - usefull in hovering mode
engine actuation is done via two Action Groups keys:
- [AG1], double press, to direct thrust backwards. The actuation extent depends on the delay between key strokes, eventually, for full/max engine excursion, press AG1 once >> wait for full excursion >> press the AG1 again to close the sequence.
- [AG2], double press, to direct thrust downwards. The actuation extent depends on the delay between key strokes, eventually, for full/max engine excursion, press AG2 once >> wait for full excursion >> press the AG2 again to close the sequence.
2. The engines assembly:
- engine throttling: main throttle
- switch engine’s wet/dry mode: [AG5]
- toggle gimbal: [AG6]
Hangars that contain this craft