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- Type: VAB
- Class: ship
- Part Count: 108
- Mods: 2
Foreword: ¨This STS system is built to operate in version 1.0.3/1.0.4 of KSP. It requires a little learning to fly. But it can handle loads from 0-18tons without any tweaking. It also has a robust OMS. ¨¨General info and vehicle limitations:¨Max load to LKO: 18 tons¨Max landing load: 5 tons¨Standard Crew accommodatoins: 5¨Orbital DV: 1300 m/s (0 tons of payload), 900 m/s (max load)¨¨Launching:¨On launching apply pitch to get your prograde marker heading straight up. At ~ 2500m roll to a 90* heading and begin to pitch back at ~20* from vertical. You’ll begin to pitch back more as your boosters drain. After booster sep roll over 180* at ~35km and push your required appo. Sep your tank with a peri of ~25km to cut down on orbital debris and circularize.¨¨Deorbiting:¨From LKO (70-150 km) perform a 150 m/s burn that has a trajectory that is slightly infront of the KSC. Maintain an angle of ~30* above the horizon. Begin doing
S turns as needed when flying over the mountain range.
A stock rocket called Neptune Shuttle System II. Built with 108 of the finest parts, its root part is mk3Cockpit.Shuttle.
Built in the VAB in KSP version 1.0.4.
Craft has been built and tested in 1.0.4. Craft may not work in later versions
UPDATE I’ve fixed and improved some of the issue with the original Neptune. Unfortunately the back of the external tank will still explode sometimes but this should never be a danger to the craft. What has been fixed is the reentry handling. You’ll find this Neptune will be much easier to guide in for a landing and won’t try to roll over when passing through the transonic zone.
An abort option has also been added. If you need to abort before booster separation make sure to zero your throttle before hitting that abort button.
Also you can install the updated kerbalpaint for the (mildly) snazzy highlights. UPDATE
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