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can be downloaded
- Type: SPH
- Class: ship
- Part Count: 887
- Mods: 4
- KSP: 1.12.4
- Procedural Parts
- Squad (stock)
- TweakScale - Rescale Everything!
- conformaldecals Procedural Fairings Textures Unlimited
Rocket Lab’s Electron, made with Procedural Parts, i tried to add as much detail as i could (thus the high part count)
(I HIGHLY recommend you use Kerbal Joint reinforcement, i dont even know, or want to know what happens when the highly unstable stock connections between parts get to this build.)
How to use: Remove the stock satellite on top of photon and attach your payload to the same node.
Waterfall plumes: Go to the settings for the swivel engine and go to templates> 1, then click on Core1 and core2 and remove them
Go to templates, and set the Y, Z, and X scale of the effects on template 0 to 9.9.
Notice that this craft is very high part count, and probably very laggy
(I also forgot to remove the engines and solar panels on the Photon, i will revamp photon in a later version, and now its just a payload adapter)
I plan on doing more versions of Electron, like the reusable version, and possible some payloads too. A launch pad is also on the to-do list.
(Note that the separation of the batteries on the second stage doesnt have enough force to safely get out of the way of the engine. (i will fix this))