Kerbal Mech Suit
by InterstellarKev
uploaded 2020-02-19
(updated 2020-02-20)
201 downloads /
19
points
SPH
stock+DLC rover
#Gundam #Mech #Stock #DLC #Breaking

Description

Dont let this overwhelming power go to your head with the Kerbal Mech Suit - Kerbal Varient. Only trained Pilots allowed. Auto Pilot Avaliable

A stock aircraft called Kerbal Mech Suit. Built with 347 of the finest parts, its root part is roverBody.v2.

Built in the SPH in KSP version 1.9.0.

Details

  • Type: SPH
  • Class: rover
  • Part Count: 347
  • Pure Stock

To Use.

Press Space to stage the Dual Fuel Cell Array

While standing straight press Radial out

Press 1 to walk (tap W to stay in a forward motion to not drunk walk)

Press 2 to plank (stand or lay straight arms down)

Press 3 to perform stand animation

Press 4 to reverse stand animation

If you Fall Over:

Press Sas to turn on (make sure you are not in radial out at this time.)

get in this position to stand (lay forward on chest in plank position)

Hold S to get footing when feet have met the ground on tip of toes and knee to the ground)

When fully straight press Radial out to stabilize and press 1 to start walking

The pinnacle of mech technology is here after over a year of research under the banner of Project K comes from the Kerbal Federation introduces its new Mech Suit Unit. Kerbal Mech Suit or designated KMS-02-A.

The planet variant model insures get stability in walking, can now stand after a major fall so no more needing to reset the module for Kerbal Space Station pick ups stands up straight and go into a plank like posture on the ground (lay on chest to stand). By syncing to the planetary body it stands on and maximizes its gravity by radial out to hold its standing position while in a constant falling forward motion.

Most Kerbals call this walking but we have a hard time doing this ourselves just getting out of the cockpit on a simple munar exertion.

We are looking into creating a Space Variant soon while we are working on the stable animations to achieve this as well as balance of weight. Since this would be a space variant some walking properties may have to be discarded but maybe we can create a transforming model? Or we could go with a |wave rider solution. We will see. its up in the air.

We have heard from onimus that the Duna Colony has been creating a Mech suit as well. We may have to send a scouting party to investigate but due to funding we may have to wait. We will keep in touch. This is Wernher von Kerman out.

Side note: If you curious about the process or if you messed something up and need to get it fixed here is the default setup!

Bonus Pictures

Change Log:

Feb 20 @ 4:11am

​Removed redundant hinge that the chest was sitting attached to on causing instability when walking and causing chest to open during flight using transports.

This has greatly improved forward walking characteristics. Making a more stable walk animation.

Now tap W (default) on keyboard or up on a controller (default) or hat switch on H.O.T.A.S to lean forward while walking to get a near perfect gate.

Again just tap do not hold. But if you do fall forward you can always use action group 3 to stand.

Next update I will be trying to remove as many parts as I can to try and decrease part count as much as possible while maintaining form

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