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- Type: SPH
- Class: ship
- Part Count: 342
- Mods: 7
1 - open bay doors (to see if the reactor is still there)¨2 - lasers¨3 - targeting ball¨4 - toggle target type (default is vehicle)¨6 - start nuclear reactor¨7 - ECM jammer¨8 - flare¨9 - chaff¨0 - autopilot
A mod aircraft called Doombringer. Built with 342 of the baddest parts, its root part is mk3Cockpit.Shuttle.
Built in the SPH in KSP version 1.1.2.
Super powerful laser cruiser in the air!!! Completely nuclear powered, never needs to land to refuel or get the ammo (the landing gears can be jettisoned once you have taken off – who needs them anyway for a plane that can stay in the air forever)!!! Best for post-apocalyptic scenarios!!!
Service Ceiling: Medium
Combat Radius: Unlimited!
Crew: 0-4 (can be controlled by a drone core as well, in case the entire kerbal race has gone extinct!)
14x Airborne Laser Cannons! Yes! That’s 14 of them!!! And the juice won’t run dry even if you fire all of them at the same time!!!
7x Parachutes for the crew cockpit
Flares + Chaffs
10x Nuclear Turbo Jet Engines
1x Fission Reactor powering the laser (provides 3000 electric charge/sec)
3x 360° fire control radars
4x 120° fire control radars
2x ECM jammers
- Atomic Age
- Near Future Electrical
- QuizTech Aero Pack
- Squad (stock)
- TweakScale - Rescale Everything!
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