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Here's howPut the craft file you've downloaded into the SPH sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/SPH
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
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Description
1:Panthers 2:boost 3:arrest
An experimental, concept machine KATO code-name, Carrion.
Make no mistake – this is not an executive jet. Even Kill Gates could neither afford the development costs nor the carrier to land this on. It’s a 4-star miljet without a shadow of a doubt…
It’s a dog to learn to fly (but a delight when the rotational inertia (i.e. fuel load) runs down): that is why you will need an Air Force test pilot and some heavy personal insurance, but at 10 tons and with two Panthers, well: 652@12/9.50 and 870@15/4.91…
But the carrier landing!! We leave you to figure out the right speed (will depend upon remaining fuel) down (my) typical -12 degree carrier slope – aim at the wires
– ready up the brakes and punch the RACL [3] just before impact…
Naturally, your carrier will have been retro-fitted with a large (booster) supply of solid fuel to ‘reload’ your conveyance for the next ‘trap’…
Built in the SPH in KSP version 1.11.2.