Warhammer 40k Deathstrike Missile Launcher
by GillyMonster
uploaded 2017-12-31
mod ship
#warhammer40k #spacemarine #nuclear #bomb #missile


  • Type: SPH
  • Class: ship
  • Part Count: 292
  • Mods: 9

Deathstrike segment Starts at 1:22.
Manticore Rocket Launcher: https://kerbalx.com/GillyMonster/Warhammer-40k-Manticore-Rocket-Launcher

The Deathstrike is built on the Chimera chassis. It has been modified to carry a single nuclear missile (for which it is named) to be used as a weapon of last resort when all other tactics and resources have failed and when to allow the enemy to triumph would deal irreparable damage to the Imperium of Man. Exterminatus!

How to Fire
-Point vehicle in general direction of the desired target.
-AG 2: Release support strut.
-Select probe in the nose of the missile ‘control from here.“
-AG 5: Open stabilizer feet.
-Use U/J to lower the stabilizer legs into place.
-Use I/K to raise missile to between 35 and 45 degrees.
-Throttle up to full power.
-AG 1: Launch missile and arm warhead.

AG 0: Toggle Power Systems

The payload within the missile disconnects on launch, this is normal. The missile can be user guided or can semi automatically track to a selected target via the SAS setting target. Do not fire at ranges less than 5km. Max effective range is 30km with throttle set to ½ power. Make sure everything within approximately 4km deserves the Emperor’s final wrath before pulling the trigger.


  • BDArmory
  • Hullcam VDS
  • Infernal Robotics Model Rework - Core Pack
  • Kerbal Foundries Wheels and Repulsors ALPHA
  • Kerbal Foundries2
  • Magic Smoke Industries Infernal Robotics - Legacy Parts
  • NKD - North Kerbin Dynamics for BDArmory
  • Squad (stock)
  • TweakScale - Rescale Everything!

Manufactured In Manufactorum Kerjakis by TechPriest GillyMonster

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