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can be downloaded
- Type: SPH
- Class: aircraft
- Part Count: 35
- Mods: 8
- DMagic Orbital Science
- KW Rocketry
- Modular Rocket Systems
- Squad (stock)
- TweakScale - Rescale Everything!
- Universal Storage
A mod aircraft called Seagull 104. Built with 35 of the finest parts, its root part is Mark1Cockpit. Built in the SPH in KSP version 1.1.3.
I have found aircraft in the game to be
touchy at best. It took me scores of tests to finally get a basic aircraft that was stable on takeoff and which I can land on ocean no problem and have landed on land a few times.
I managed to fly this baby half way round Kerbin to the pyramid, land it in the desert, and then taxi up till the terrain got too rough only to realize: hatch was blocked (which strangely does NOT seem to be the case in this specific file as I just did a test flight and Jeb managed to jump out just past the runway! :D)
I used this plane as a way to post a question on the forums that has proven to be very edifying in building up more understanding of aerodynamics and how to design aircraft in KSP.
This plane has some problems having to do with me placing the gear improperly, as well as using the winglets instead of tail fins for the rudder and horizontal stabilizers.
The technical issues with the plane surrounding the
angle of attack (e.g., what GoSlash27 refers to when he said
the leading edge of your wing is lower than the trailing edge when at rest; ‘negative static incidence’ in the thread) are apparently not
proper good design. But as far as I can tell, IT WORKS! In fact, it provides superlative low speed stall resistance, probably owing to the way I’ve oversized the wing and other factors.
Not an ideal design at all, but simply a snap shot of my plane design evolution in its infancy. Enjoy!
Do you really want to downvote this?
Don't forget, people build craft at all skill levels, just 'cos something is 'newbish' doesn't mean it needs hatin'.
It will cost you 5 of your own points to downvote