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Here's howPut the craft file you've downloaded into the SPH sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/SPH
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
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Details
- Type: SPH
- Class: rover
- Part Count: 258
- Mods: 8
Mods
- BDArmory
- Kerbal Foundries Wheels and Repulsors ALPHA
- Kerbal Foundries2
- Magic Smoke Industries Infernal Robotics - Legacy Parts
- RasterPropMonitor
- Spacetackle’s K.I.E. Fighter mod
- Squad (stock)
- Stock Extension
Description
A mod aircraft called AAA Judgement. Built with 258 of the finest parts, its root part is landerCabinSmall.
Built in the SPH in KSP version 1.2.2.
Personal notes:
This is a mecha I built based off of the Armored Core V games.
I suggest trying out Throttle Controlled Avionics to see if it will help in your use of the various engines that propel this war machine. The shaking from all the weight of the craft makes it less intimidating and can cause TCA to not work as intended. Originally, I only had the two dual KIE engines so it could get some thrust, but later added more. Also, the Q and E controls have been reversed, making this mecha tricky to pilot.
Now, the details:
It weighs 34 tons, loaded with two chainguns, one artillery cannon, eight rocket pods, six radar-guided missiles (radar not included), twelve tow missiles and a GPS guided cruise missile for good luck. Four fuel cells provide enough power to operate the anri-gravity repulsion system and the KIE xenon engines which propel the quadrupedal war machine.
The arms and torso can be controlled. Arms swing left and right with J and L. Arms aim up and down with I and K. Torso rotates with U and O. Finally, using B and N will allow it to crouch or stand. Done quickly enough, it will jump unassisted up to 20 meters, enough to clear fuel tanks and short structures.
However, the legs can rip off if done with too much enthusiasm.
Thanks to four KIE engines on the undersides of the legs, the mecha’s jumps can be enhanced, or even allow for flight at the speed of 70 m/s. This can allow the mecha to land on top of the VAB, even. However, due to the heavy weight of the mecha, one should avoid striking a structure at speeds of 15 m/s or higher, as it will knock the structure down with little or no damage to the mecha.
Another set of engines allow for the mecha make skim the surface at a speed of 70 m/s, and can be switched in the engine staging if one should desire they would rather stick to the ground. The feet are strong enough that, should the electricity run out at top speed, the mecha can skid to a halt as the repulsion system slowly shuts down. The feet can withstand 60 m/s while skidding, but will break at higher speeds.
When all eight of the engines are used in tandem, the repulsors can be strained less, and allow for an easier transition from land to water travel. However, stability will be reduced as a result.