Help::Auto-Download
What's this slidery thing next to the download link?Mod
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Action Group info has not been setYour craft has downloaded
Not sure how to install a craft file?
Here's howPut the craft file you've downloaded into the SPH sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/SPH
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
The .ckan metapackage for this craft has downloaded.
Give it to the CKAN mod manager to install the mods for you. How to use the .ckan metapackage file | Don't use CKAN? Get it here
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Details
- Type: SPH
- Class: rover
- Part Count: 41
- Mods: 3
Mods
- Squad (stock)
- Stock Extension
- TweakScale - Rescale Everything!
Description
A mod aircraft called AAA Ion Tuk-tuk. Built with 41 of the finest parts, its root part is probeCoreCube.
I love making ion rovers! They are useless on Kerbin, but in low atmosphere and/or low gravity environments, they can be amazing, not needing to be hindered by slow rover wheels.
However, xenon is expensive, and ion engines require tons of electricity. I have made motorcycle ion rovers in the past, but a simple screw up can result in you getting scraped into the ground. So this time, I decided to make a Tuk-tuk, a three-wheeled motor cart from Just Cause 2. The extra wheel increases stability, in comparison to my ion motorcycles, and the roof gives a good place for solar panels.
I have managed to push it up to 150 M/s, but the rover tends to wipe out. From one such wipe-out, my test Kerbal ended up getting voided (lost in space), somehow launching out of the Mun’s orbit at over 2,000 M/s.
Built in the SPH in KSP version 1.2.2.