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No introductions necessary I think. Based on the original GR.1
For vertical take-offs simply switch on SAS, apply the brakes and hit AG 2 for the VTOL engines. AG 3 turns on the main engine when you have enough altitude, then you can turn off the jump jets once you have some speed up.
For rolling take-offs it’s best to use the VTOL jets as well as the main engine, the main landing gear interferes with a standard take-off. AG 4 toggles flaps but they are of limited use, you’re better off not using them tbh.
For vertical landings… I won’t lie, it’s tricky. Turn on the jump jets then hit AG 1 to toggle reverse thrust on the main engine til you come to a halt. Try and keep your descent speed below 20 m/s or you will nose down and die in a fireball. Best of luck.
Conventional landings are conventional.
Range is poor and handling is a little iffy. But I think it looks sexy.
Built in KSP Version 1.2
- Type: SPH
- Class: aircraft
- Part Count: 40
- Pure Stock
Do you really want to downvote this?
Don't forget, people build craft at all skill levels, just 'cos something is 'newbish' doesn't mean it needs hatin'.
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