Falcon Heavy w/LABenterprises
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Action Groups
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SPH
compatible
stock
lifter
#LABenterprises
Craft Details
Class
Lifter
Type
SPH
Mass
976.88t
Cost
1,866,536.0
No. of Stages
6
Crew Capacity
unmanned
Part Count
1,244
No. of Struts
40
Root Part
probeStackLarge
Built in KSP
1.3.1
Size
15.29 x 48.27 x 7.11
Resources
ElectricCharge
IntakeAir
LiquidFuel
Oxidizer
SolidFuel
Mod
Parts
click on mod names to find other craft that use that mod & see a list of the mod's parts
full parts list
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download ckan meta-file
Action Groups
1
Engines x7
2
Engines x4
3
Engines x3
4
Engines x1
5
Jettison Boosters
6
Jettison Core Stage
7
8
9
0
stage
gears
Deploy Legs
lights
RCS
SAS
brakes
"Gridfins"
abort
Save Da Tesla
Action Groups are not read from the craft file.
Your craft has downloaded
try not to crash it
Note: this was made in KSP v1.3.1
- It may not function as intended in KSP 1.12.5
This craft has been added to your downloads queue. Use the
KX Mod
to fetch it when you are next in KSP. Enable deferred downloads to make this the default way to download.
Not sure how to install a craft file?
Here's how
First open the directory where KSP is installed
You can have the craft in all your saves or in one specific save
To have the craft in a particular save
Put the craft file you've downloaded into the SPH sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/SPH
To have the craft in all saves
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
Back to Main Craft's Page
Or find other craft; - that are also pure stock
Hangars that contain this craft
Paste a url where
this mod
can be downloaded
(link to Spacedock where possible)

Description
My latest Falcon Heavy now has a payload from LABenterprises!
Falcon Heavy w/Empty Payload
Tesla Roadster by LABenterprises
Instructions:
Ejecting the Boosters and Core
- Throttle up and stage or press 1
- Press 5 twice to jettison boosters and retract struts
- If you are going for a full recovery, the bottom tanks should have ~2000 units of Liquid Fuel before jettison
- Send the Core stage and payload onto a high suborbital trajectory and complete Landing if you don’t have FMRS
- Press 6 to jettison the core stage
- You can take it from here…
Landing
- If you saved the ~2000 units of Liquid Fuel, you should have plenty of ΔV to boost back and land with more to spare
- Start by using the RCS to point at the horizon directly beneath the retrograde marker on the navball and throttle up
- If you have the Trajectories mod, aim to set the + just past the CommNet station (where the green line ends)
- If not, you will have to estimate both the Coriolis effect (Kerbin’s rotation) and atmospheric drag (or get the mod NOW)
- Set the navball to surface mode and then set the SAS to retrograde
- If you do not have FMRS, either get it now, be a legit god, or prepare to sacrifice one of the boosters
- Press B to deploy the
gridfins
, right click on them, and press the first two buttons - If you have MechJeb, set landing guidance to
land somewhere
once the altitude drops to ~20 km and disregard the next 3 lines - If you have Kerbal Engineer, throttle up at the suicide burn altitude
- If you are a purist, just keep the speed at around 1/10 your altitude
- If there is too much thrust, press 2-4 to decrease the number of engines active
- When your speed drops to 20 m/s, press 0 to deploy the gear and press F to prevent the SAS from freaking out
- Beware, the engines will cut when each leg docks
- At touchdown, slowly decrease the throttle to prevent the legs from bouncing and flipping the craft
- Cut the throttle
- IMPORTANT: Press F2 and F1 (may need to hold FN if on a laptop).
Built in the SPH in KSP version 1.3.1.
Details
- Type: SPH
- Class: lifter
- Part Count: 1244
- Pure Stock
Got a project idea for me to try?
Let me know!
Hangars that contain this craft