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Here's howPut the craft file you've downloaded into the SPH sub folder in the Ships folder in your save;
<ksp_dir>/saves/<your-save>/Ships/SPH
Put the craft file you've downloaded into the SPH sub folder inside Ships in the root of KSP;
<ksp_dir>/Ships/SPH
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Is it a Detroit Diesel?
Stock V4 two-stroke with overhead camshafts
Some specs:
Cylinder bank angle: 90°.
Piston drivers: 4x Panther in dry mode.
Stroke: 90cm.
Bore: We don’t have compression so it doesn’t matter.
Conrods: fork/blade type, this way the cylinder banks are evenly placed.
Main crankshaft bearings: 3x6 RCS balls.
Crank bearings: 4x20 RCS balls.
Max engine speed: 12.5 rad/s (120 rpm).
Economy cruise: throttle at 50%.
Top speed: ~12 m/s.
Propeller: 7 blades, fully adjustable.
Total part count with intake/exhaust stacks: 452.
Part count with the intake/exhaust stacks removed: 374.
Instructions:
- Consider the removal of the intake/exhaust stacks. Sure, they look nice but are as useful as Rick’s butter passing robot. Top speed will increase. Also FPS.
- Also, the three Stack Tri-Adapters on the rear of the engine are just as useful. I think they look cool. You won’t need them.
- Starting: just press stage. It will start turning. Lower throttle to 40% to be on the safe side.
- Change focus (left, once) and select a propeller blade. Pin it to the screen.
- Return focus to main. Now change the control authority towards 0. The boat starts to drive on the runway. Go wherever you like. Just remember, it can’t climb hills.
- Increase throttle gradually while changing the propeller pitch towards higher values. Throttle at 75% is good, above it weird stuff might happen.
- If you overrev it, it will fail. I recommend to install V.O.I.D. to have a proper readout of the engine speed, in rad/s.
- Parking it: cut throttle. Set parking brake, adjust the braking power slider on the rover wheel to 200. When the boat is 100% dead in the water, you can save the game or leave.
While this machine is no real diesel, I use the mod Rover Wheel Sounds with my own sample to relax. Yes, I’ve recorded a Detroit Diesel :-P
You can download it in the link below, it’s the complete original mod but with added sounds and a changed configuration file. License is included. Just install manually like you would any other mod.
https://www.dropbox.com/s/xqq5x654t44d1z5/AzimechVehicleSounds_v10.zip?dl=0
Built in the SPH in KSP version 1.3.0.