Eve Escape Mk1
by Atkara
uploaded 2018-09-28
(updated 2018-09-28)
22 downloads /
3
points
SPH
stock spaceplane
#Crewed #Spaceplanes

A rocket, pretending to be a plane, able to land and extract 3 Kerbals, even from Eve’s Lowlands -if flown correctly.

It takes off on it’s own power and reaches LKO, where it’s refueled. Reaching LKO doesn’t require using all 6 Vectors so, an option has been included to turn the side-boosters off (action group 5). Action group 4 toggles engine gimbals, which should be locked during maneuver burns.

Assuming you’re fueled up and the transfer window is favorable initiate the burn. Once in LEO (Low Eve Orbit) the craft is pretty much empty of fuel, which is the expected state prior to atmospheric interface, aerobraking and landing.

De-orbit burn targets a periapsis of 50km. Aim for an aerobraking pitch of 80deg, as you want to bleed off as much velocity as possible, while still in the upper atmosphere. As you cross to the middle atmosphere, the craft will settle itself at ~35-45deg.

At some point, the craft will start a slight left & right wobble, indicating it’s about to enter a high speed stall. Turn off SAS immediately, let the craft settle on it’s on to a negative pitch of 15-20deg and enable SAS again, applying airbrakes as needed. The rest, is about choosing where to land. IIRC it’s stall speed on final is 40m/s so, make sure you don’t break my ship, please :p

Once landed, it’s meant to be refueled by an external source -preferrably a mobile miner with ISRU. With the craft fueled up and the crew safely onboard, ascent profile is as following:

Start off with a steep 75deg pitch and stay there, keeping a constant eye on your G readout (that’s the gauge at the right side of the navball) -you DON’T want this to go above 2.0.

By the time you’ve reached 20km, you can start a gravity turn, till you reach 45-35deg, while still keeping an eye on your G meter.

By the time the core stage is jettisoned, you should be in the upper atmosphere, where the Poodle can work efficiently. You’re still looking at that G meter, right? Good.

When the navball switches to orbit mode, pitch down to prograde and lock till you reach the desired apoapsis, where you circularize.

Now you can stop looking at the G meter :p

A stock aircraft called Eve Escape Mk1. Built with 88 of the finest parts, its root part is Mark2Cockpit.

Built in the SPH in KSP version 1.4.5.

Details

  • Type: SPH
  • Class: spaceplane
  • Part Count: 88
  • Pure Stock
swipe to switch images, tap to close
K
S
P