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<ksp_dir>/saves/<your-save>/Ships/SPH
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<ksp_dir>/Ships/SPH
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A Long Range Skytrike
designed for a long range scout role
force_new_lineOptimal top speed around 60-70
Cruise speed 50-55
Takeoff speed - 35
force_new_line
NOTE: Can become airborne initally at 23m/s but likely stalls when control surfaces refuse to respond - Generally resulting in dangerous drop in altitude uneffected by motor RPM - For safety start takeoff around 30+
- 600 units of fuel contained in wet deltawing configuration
- Conventional tricycle landing gear configuration with steerable nose wheel
- Stable, Predictable flight - No need for SAS - Motor RPM & Trim only required
While vastly different than her previous stablemate - Ultralight Trike - she does retain some similarity in calmness in flight and no need to use SAS for stability
- For emergency purposes in the event of an uncontrollable stall 2 emergency parachutes can be deployed - while they wont save the craft in general from falling to bits on impact it’ll prevent any explosions - Preserving the pilot
Action Groups
1 Engine Start/Stop
G (Gear) - Ladder Toggle for boarding
Backspace (Abort) - Emergency parachute deployment
0 Cut Parachutes - in the event of accidental deployment
- Uses KAX & Sam Hall’s Kn-2 Cockpit - both mods updated for 1.02
Mods
- Kerbal Aircraft Expansion (KAX)
- Kerbonov Pack - Updated
- Squad (stock)
Details
- Type: SPH
- Class: ship
- Part Count: 35
- Mods: 3
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